Nakatomi/Source/Nakatomi/Destructable.cpp

36 lines
908 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Destructable.h"
#include <Kismet/GameplayStatics.h>
// Sets default values
ADestructable::ADestructable()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
this->Tags.Add(FName("Destructable"));
}
// Called when the game starts or when spawned
void ADestructable::BeginPlay()
{
Super::BeginPlay();
if (!this->ActorHasTag(FName("Destructable")))
{
this->Tags.Add(FName("Destructable"));
}
}
void ADestructable::Destruct()
{
// TODO: Add some more logic here
//UGameplayStatics::SpawnEmitterAtLocation(this, ParticleEffect, this->ActorToWorld().GetLocation(), FRotator::ZeroRotator, true);
Destroy();
}