Nakatomi/Source/Nakatomi/TaskAcquireAttackToken.cpp

23 lines
585 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "TaskAcquireAttackToken.h"
#include "EnemyAIController.h"
EBTNodeResult::Type UTaskAcquireAttackToken::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
{
auto enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
if (enemyController->TryObtainAttackToken())
{
return EBTNodeResult::Succeeded;
}
return EBTNodeResult::Failed;
}
EBTNodeResult::Type UTaskAcquireAttackToken::AbortTask(UBehaviorTreeComponent& owner, uint8* memory)
{
return EBTNodeResult::Aborted;
}