29 lines
706 B
C++
29 lines
706 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "InteractableComponent.generated.h"
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class NAKATOMI_API UInteractableComponent : public UActorComponent
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{
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GENERATED_BODY()
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public:
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// Sets default values for this component's properties
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UInteractableComponent();
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protected:
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// Called when the game starts
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virtual void BeginPlay() override;
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public:
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void Interact();
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void Interact(AActor* damagedActor, float damage, const UDamageType* damageType, AController* instigatedBy,
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AActor* damageCauser);
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};
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