23 lines
506 B
C++
23 lines
506 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "HealthComponent.h"
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#include "EnemyHealthComponent.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API UEnemyHealthComponent : public UHealthComponent
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{
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GENERATED_BODY()
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protected:
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virtual void BeginPlay() override;
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virtual void TakeDamage(AActor* damagedActor, float damage, const UDamageType* damageType, AController* instigatedBy, AActor* damageCauser) override;
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};
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