Nakatomi/Source/Nakatomi/Decorators/BTDWeaponCooldown.h

20 lines
451 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/Decorators/BTDecorator_Cooldown.h"
#include "BTDWeaponCooldown.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UBTDWeaponCooldown : public UBTDecorator_Cooldown
{
GENERATED_BODY()
protected:
virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
};