Nakatomi/Source/Nakatomi/Nakatomi.Build.cs

27 lines
883 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Nakatomi : ModuleRules
{
public Nakatomi(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[]
{
"Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine",
"GeometryCollectionEngine", "UMG", "AIModule", "GameplayTasks", "NavigationSystem"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}