27 lines
883 B
C#
27 lines
883 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Nakatomi : ModuleRules
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{
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public Nakatomi(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new[]
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{
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"Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine",
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"GeometryCollectionEngine", "UMG", "AIModule", "GameplayTasks", "NavigationSystem"
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});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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} |