41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
#include "GetDistanceToPlayerTask.h"
|
|
#include "EnemyAIController.h"
|
|
|
|
|
|
UGetDistanceToPlayerTask::UGetDistanceToPlayerTask()
|
|
{
|
|
}
|
|
|
|
EBTNodeResult::Type UGetDistanceToPlayerTask::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
|
|
{
|
|
auto enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
|
|
auto enemyPawn = Cast<ADemolitionCharacter>(enemyController->GetPawn());
|
|
|
|
if (!enemyPawn || enemyPawn->GetHealthComponent()->GetIsDead())
|
|
{
|
|
return EBTNodeResult::Failed;
|
|
}
|
|
|
|
auto blackboardComponent = owner.GetBlackboardComponent();
|
|
auto playerCharacter = Cast<ANakatomiCharacter>(blackboardComponent->GetValueAsObject(TargetActor.SelectedKeyName));
|
|
auto distance = FVector::Distance(enemyPawn->GetActorLocation(), playerCharacter->GetActorLocation());
|
|
|
|
if (distance < DistanceThreshold)
|
|
{
|
|
enemyPawn->Explode();
|
|
enemyPawn->GetHealthComponent()->TakeDamage(enemyPawn, enemyPawn->GetHealthComponent()->GetMaxHealth(), nullptr,
|
|
nullptr, nullptr);
|
|
return EBTNodeResult::Succeeded;
|
|
}
|
|
|
|
return EBTNodeResult::Failed;
|
|
}
|
|
|
|
EBTNodeResult::Type UGetDistanceToPlayerTask::AbortTask(UBehaviorTreeComponent& owner, uint8* memory)
|
|
{
|
|
return EBTNodeResult::Aborted;
|
|
}
|