// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" /** * */ UENUM(BlueprintType) enum class EAIState : uint8 { PASSIVE UMETA(DisplayName = "Passive"), ATTACKING UMETA(DisplayName = "Attacking"), FROZEN UMETA(DisplayName = "Frozen"), INVESTIGATING UMETA(DisplayName = "Investigating"), DEAD UMETA(DisplayName = "Dead"), };