// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NakatomiEditorTarget : TargetRules { public NakatomiEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; ExtraModuleNames.Add("Nakatomi"); } }