// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTTaskNode.h" #include "TaskReleaseAttackToken.generated.h" /** * */ UCLASS() class NAKATOMI_API UTaskReleaseAttackToken : public UBTTaskNode { GENERATED_BODY() public: virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override; virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& owner, uint8* memory) override; };