// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NakatomiTarget : TargetRules { public NakatomiTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.Add("Nakatomi"); } }