// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "NakatomiThrowEndNotify.generated.h" /** * */ UCLASS() class NAKATOMI_API UNakatomiThrowEndNotify : public UAnimNotify { GENERATED_BODY() public: virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation) override; };