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100 changed files with 8 additions and 341 deletions

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Content/AnimStarterPack/BS_Walk.uasset (Stored with Git LFS)

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Content/AnimStarterPack/Hit_React_1.uasset (Stored with Git LFS)

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Content/AnimStarterPack/Prone_Idle.uasset (Stored with Git LFS)

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@ -384,8 +384,6 @@ void UNakatomiCMC::PerformDash()
FQuat NewRotation = FRotationMatrix::MakeFromXZ(DashDirection, FVector::UpVector).ToQuat(); FQuat NewRotation = FRotationMatrix::MakeFromXZ(DashDirection, FVector::UpVector).ToQuat();
FHitResult Hit; FHitResult Hit;
SafeMoveUpdatedComponent(FVector::ZeroVector, NewRotation, false, Hit); SafeMoveUpdatedComponent(FVector::ZeroVector, NewRotation, false, Hit);
NakatomiCharacterOwner->PlayAnimMontage(Dash_Montage);
SetMovementMode(MOVE_Falling); SetMovementMode(MOVE_Falling);

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@ -94,9 +94,6 @@ class NAKATOMI_API UNakatomiCMC : public UCharacterMovementComponent
UPROPERTY(EditDefaultsOnly) UPROPERTY(EditDefaultsOnly)
float Dash_CooldownDuration = 1.0f; float Dash_CooldownDuration = 1.0f;
UPROPERTY(EditDefaultsOnly)
UAnimMontage* Dash_Montage;
bool Safe_bWantsToSprint; bool Safe_bWantsToSprint;
bool Safe_bWantsToSlide; bool Safe_bWantsToSlide;
bool Safe_bWantsToAds; bool Safe_bWantsToAds;

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@ -139,8 +139,7 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom
if (JumpAction) if (JumpAction)
{ {
Input->BindAction(JumpAction, ETriggerEvent::Started, this, &APlayerCharacter::BeginJumpCallback); Input->BindAction(JumpAction, ETriggerEvent::Triggered, this, &APlayerCharacter::JumpCallback);
Input->BindAction(JumpAction, ETriggerEvent::Completed, this, &APlayerCharacter::EndJumpCallback);
} }
if (FireAction) if (FireAction)
@ -232,16 +231,9 @@ void APlayerCharacter::LookCallback(const FInputActionInstance& Instance)
} }
} }
void APlayerCharacter::BeginJumpCallback(const FInputActionInstance& Instance) void APlayerCharacter::JumpCallback(const FInputActionInstance& Instance)
{ {
Jump(); Jump();
jumpPressed = true;
}
void APlayerCharacter::EndJumpCallback(const FInputActionInstance& Instance)
{
StopJumping();
jumpPressed = false;
} }
void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance) void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance)
@ -299,8 +291,6 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance
{ {
cmc->EnableSprint(); cmc->EnableSprint();
} }
IsSprinting = true;
} }
void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance) void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
@ -309,8 +299,6 @@ void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
{ {
cmc->DisableSprint(); cmc->DisableSprint();
} }
IsSprinting = false;
} }
void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits) void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits)
@ -703,8 +691,6 @@ void APlayerCharacter::ThrowWeaponCallback()
{ {
if (CurrentWeapon) if (CurrentWeapon)
{ {
PlayAnimMontage(ThrowAnimMontage);
FVector Location; FVector Location;
FVector BoxExtent; FVector BoxExtent;
GetActorBounds(true, Location, BoxExtent, false); GetActorBounds(true, Location, BoxExtent, false);
@ -728,8 +714,6 @@ void APlayerCharacter::ThrowExplosiveCallback()
{ {
if (ThrowableInventory.Num() > 0) if (ThrowableInventory.Num() > 0)
{ {
PlayAnimMontage(ThrowAnimMontage);
FVector Location; FVector Location;
FVector BoxExtent; FVector BoxExtent;
GetActorBounds(true, Location, BoxExtent, false); GetActorBounds(true, Location, BoxExtent, false);
@ -757,19 +741,4 @@ AThrowable* APlayerCharacter::ThrowThrowable()
} }
return nullptr; return nullptr;
} }
bool APlayerCharacter::GetPressedJump()
{
return jumpPressed;
}
bool APlayerCharacter::GetCrouched()
{
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
return cmc->IsCrouching();
}
return false;
}

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@ -83,9 +83,6 @@ public:
FOnEnemyHitDelegate OnEnemyHit; FOnEnemyHitDelegate OnEnemyHit;
UPROPERTY(EditDefaultsOnly)
UAnimMontage* ThrowAnimMontage;
protected: protected:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
float SprintSpeedMultiplier = 2.0f; float SprintSpeedMultiplier = 2.0f;
@ -124,10 +121,8 @@ private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true")) UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true"))
UAIPerceptionStimuliSourceComponent* PerceptionSource; UAIPerceptionStimuliSourceComponent* PerceptionSource;
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
bool IsSprinting = false; bool IsSprinting = false;
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
bool IsADS = false; bool IsADS = false;
float AimSensitivity; float AimSensitivity;
@ -136,8 +131,6 @@ private:
UPROPERTY(EditDefaultsOnly) UPROPERTY(EditDefaultsOnly)
USoundBase* HitMarkerSound; USoundBase* HitMarkerSound;
bool jumpPressed = false;
public: public:
// Sets default values for this character's properties // Sets default values for this character's properties
@ -160,9 +153,7 @@ public:
void LookCallback(const FInputActionInstance& Instance); void LookCallback(const FInputActionInstance& Instance);
void BeginJumpCallback(const FInputActionInstance& Instance); void JumpCallback(const FInputActionInstance& Instance);
void EndJumpCallback(const FInputActionInstance& Instance);
void BeginFireCallback(const FInputActionInstance& Instance); void BeginFireCallback(const FInputActionInstance& Instance);
@ -221,12 +212,6 @@ public:
AThrowable* ThrowThrowable(); AThrowable* ThrowThrowable();
UFUNCTION(BlueprintCallable)
bool GetPressedJump();
UFUNCTION(BlueprintCallable)
bool GetCrouched();
protected: protected:
virtual void CalculateHits(TArray<FHitResult>* hits) override; virtual void CalculateHits(TArray<FHitResult>* hits) override;