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3 changed files with 9 additions and 14 deletions

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Content/Weapons/Shotgun/Shotgun.uasset (Stored with Git LFS)

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@ -142,9 +142,7 @@ void AEnemyCharacter::OnDamaged()
{
Super::OnDamaged();
if (AEnemyAIController* controller = Cast<AEnemyAIController>(GetController()))
{
controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
}
AEnemyAIController* controller = Cast<AEnemyAIController>(GetController());
controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
}

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@ -275,15 +275,12 @@ void ANakatomiCharacter::PlayOnFireAnimations()
void ANakatomiCharacter::OnDamaged()
{
if (OnDamagedHitAnimMontages.Num() > 0)
{
int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
{
//TODO: Disable movement while playing animation montage
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
}
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
{
//TODO: Disable movement while playing animation montage
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
}
}