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ff5c28ad05
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baz | ff5c28ad05 | |
baz | 3134e269f7 |
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Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
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Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
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@ -3,7 +3,6 @@
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#include "PlayerCharacter.h"
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#include "PlayerCharacter.h"
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// You can remove these, this is just to get intellisense to work
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// You can remove these, this is just to get intellisense to work
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#include <string>
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#include <Components/CapsuleComponent.h>
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#include <Components/CapsuleComponent.h>
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#include <Kismet/GameplayStatics.h>
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#include <Kismet/GameplayStatics.h>
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@ -444,6 +443,14 @@ void APlayerCharacter::ProcessHits(TArray<FHitResult> hits)
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void APlayerCharacter::OnDamaged()
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void APlayerCharacter::OnDamaged()
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{
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{
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Super::OnDamaged();
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Super::OnDamaged();
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int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
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if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
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{
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//TODO: Disable movement while playing animation montage
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PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
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}
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}
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}
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void APlayerCharacter::OnDeath()
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void APlayerCharacter::OnDeath()
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@ -89,6 +89,9 @@ public:
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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UAnimMontage* ThrowExplosiveAnimMontage;
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UAnimMontage* ThrowExplosiveAnimMontage;
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UPROPERTY(EditDefaultsOnly)
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TArray<UAnimMontage*> OnDamagedHitAnimMontages;
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protected:
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protected:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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float SprintSpeedMultiplier = 2.0f;
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float SprintSpeedMultiplier = 2.0f;
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