Compare commits
3 Commits
b381da2744
...
275f86b03f
Author | SHA1 | Date |
---|---|---|
baz | 275f86b03f | |
baz | 25c421cc67 | |
baz | 0e60ae2976 |
Binary file not shown.
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "CoreMinimal.h"
|
||||
#include "NakatomiCharacter.h"
|
||||
#include "PatrolRoute.h"
|
||||
#include "BehaviorTree/BehaviorTreeComponent.h"
|
||||
#include "RandomWeaponParameters.h"
|
||||
#include "EnemyCharacter.generated.h"
|
||||
|
@ -17,6 +18,10 @@ class NAKATOMI_API AEnemyCharacter : public ANakatomiCharacter
|
|||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true"))
|
||||
APatrolRoute* CurrentPatrolRoute;
|
||||
|
||||
private:
|
||||
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
|
||||
UBehaviorTree* BehaviourTree;
|
||||
|
|
|
@ -24,8 +24,11 @@ void APatrolRoute::IncrementPatrolRoute()
|
|||
}
|
||||
|
||||
PatrolIndex += Direction;
|
||||
}
|
||||
|
||||
|
||||
FVector APatrolRoute::GetSplinePointAtWorld()
|
||||
{
|
||||
return GetSplinePointAtWorld(PatrolIndex);
|
||||
}
|
||||
|
||||
FVector APatrolRoute::GetSplinePointAtWorld(int pointIndex)
|
||||
|
|
|
@ -28,5 +28,7 @@ public:
|
|||
|
||||
void IncrementPatrolRoute();
|
||||
|
||||
FVector GetSplinePointAtWorld();
|
||||
|
||||
FVector GetSplinePointAtWorld(int pointIndex);
|
||||
};
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "../Tasks/BTTMoveAlongPatrolRoute.h"
|
||||
|
||||
#include "navigationSystem.h"
|
||||
#include "BehaviorTree/BlackboardComponent.h"
|
||||
#include "Nakatomi/EnemyAIController.h"
|
||||
#include "Nakatomi/NakatomiCMC.h"
|
||||
|
||||
EBTNodeResult::Type UBTTMoveAlongPatrolRoute::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
|
||||
{
|
||||
AEnemyAIController* enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
|
||||
AEnemyCharacter* enemyPawn = Cast<AEnemyCharacter>(enemyController->GetPawn());
|
||||
|
||||
if (enemyPawn->CurrentPatrolRoute)
|
||||
{
|
||||
FVector location = enemyPawn->CurrentPatrolRoute->GetSplinePointAtWorld();
|
||||
UBlackboardComponent* blackboardComponent = owner.GetBlackboardComponent();
|
||||
blackboardComponent->SetValueAsVector(PatrolLocationKey.SelectedKeyName, location);
|
||||
|
||||
enemyPawn->CurrentPatrolRoute->IncrementPatrolRoute();
|
||||
|
||||
return EBTNodeResult::Succeeded;
|
||||
}
|
||||
|
||||
return EBTNodeResult::Failed;
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BehaviorTree/BTTaskNode.h"
|
||||
#include "BTTMoveAlongPatrolRoute.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class NAKATOMI_API UBTTMoveAlongPatrolRoute : public UBTTaskNode
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, Category = "Options",
|
||||
Meta = (AllowPrivateAccess = "true", DisplayName = "Patrol Location Key"))
|
||||
FBlackboardKeySelector PatrolLocationKey;
|
||||
|
||||
public:
|
||||
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
|
||||
};
|
Loading…
Reference in New Issue