Compare commits
No commits in common. "96c520a7938d34838f7d05b8f7b35dfbd45822a3" and "7056f530f738dc68f81e79a018607759d2b7d574" have entirely different histories.
96c520a793
...
7056f530f7
BIN
Content/Audio/SW_GunFire.uasset (Stored with Git LFS)
BIN
Content/Audio/SW_GunFire.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/Audio/SW_Shotgun.uasset (Stored with Git LFS)
BIN
Content/Audio/SW_Shotgun.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/Audio/SW_Switch.uasset (Stored with Git LFS)
BIN
Content/Audio/SW_Switch.uasset (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Levels/MainMenu/MainMenu.umap (Stored with Git LFS)
BIN
Content/Levels/MainMenu/MainMenu.umap (Stored with Git LFS)
Binary file not shown.
BIN
Content/UI/MainMenu/MainMenuUIWidget.uasset (Stored with Git LFS)
BIN
Content/UI/MainMenu/MainMenuUIWidget.uasset (Stored with Git LFS)
Binary file not shown.
|
@ -13,25 +13,21 @@ void UMainMenuUIWidget::NativeConstruct()
|
|||
if (NewGameButton)
|
||||
{
|
||||
NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameButtonOnClicked);
|
||||
NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||
}
|
||||
|
||||
if (LoadGameButton)
|
||||
{
|
||||
LoadGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameButtonOnClicked);
|
||||
LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||
}
|
||||
|
||||
if (OptionsButton)
|
||||
{
|
||||
OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsButtonOnClicked);
|
||||
OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||
}
|
||||
|
||||
if (QuitButton)
|
||||
{
|
||||
QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitButtonOnClicked);
|
||||
QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||
}
|
||||
|
||||
if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
|
||||
|
@ -39,6 +35,8 @@ void UMainMenuUIWidget::NativeConstruct()
|
|||
UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, this, EMouseLockMode::LockAlways);
|
||||
PlayerController->bShowMouseCursor = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void UMainMenuUIWidget::NewGameButtonOnClicked()
|
||||
|
@ -83,11 +81,3 @@ void UMainMenuUIWidget::QuitButtonOnClicked()
|
|||
// For some reason the generic version does not work the same as FWindowsPlatformMisc
|
||||
FWindowsPlatformMisc::RequestExit(false);
|
||||
}
|
||||
|
||||
void UMainMenuUIWidget::PlayHoveredSound()
|
||||
{
|
||||
if (ButtonHoveredSound)
|
||||
{
|
||||
UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,9 +41,6 @@ public:
|
|||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
||||
TSoftObjectPtr<UWorld> NewGameLevel;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
||||
USoundBase* ButtonHoveredSound;
|
||||
|
||||
private:
|
||||
UUserWidget* currentNewGameWidget;
|
||||
|
||||
|
@ -66,7 +63,4 @@ private:
|
|||
|
||||
UFUNCTION()
|
||||
void QuitButtonOnClicked();
|
||||
|
||||
UFUNCTION()
|
||||
void PlayHoveredSound();
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue