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2 Commits

Author SHA1 Message Date
baz d6770f8d4b Add soundeffect to Shotgun weapon 2024-03-06 02:05:08 +00:00
baz baf54dd6f5 Fix minor bugs 2024-03-06 02:04:57 +00:00
3 changed files with 14 additions and 9 deletions

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Content/Weapons/Shotgun/Shotgun.uasset (Stored with Git LFS)

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@ -142,7 +142,9 @@ void AEnemyCharacter::OnDamaged()
{
Super::OnDamaged();
AEnemyAIController* controller = Cast<AEnemyAIController>(GetController());
controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
if (AEnemyAIController* controller = Cast<AEnemyAIController>(GetController()))
{
controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
}
}

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@ -275,12 +275,15 @@ void ANakatomiCharacter::PlayOnFireAnimations()
void ANakatomiCharacter::OnDamaged()
{
int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
if (OnDamagedHitAnimMontages.Num() > 0)
{
//TODO: Disable movement while playing animation montage
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
{
//TODO: Disable movement while playing animation montage
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
}
}
}