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			71889f9578
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@ -95,3 +95,21 @@ void UMainMenuUIWidget::QuitButtonOnClicked()
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	// For some reason the generic version does not work the same as FWindowsPlatformMisc
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						// For some reason the generic version does not work the same as FWindowsPlatformMisc
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	FWindowsPlatformMisc::RequestExit(false);
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						FWindowsPlatformMisc::RequestExit(false);
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}
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					}
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					void UMainMenuUIWidget::PlayHoveredSound()
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					{
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						if (ButtonHoveredSound)
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						{
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							UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
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						}
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					}
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					void UMainMenuUIWidget::SetTextBlockHovered(UTextBlock* TextBlock)
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					{
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						TextBlock->SetColorAndOpacity(FSlateColor(ButtonHoveredTextColor));
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					}
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					void UMainMenuUIWidget::SetTextBlockUnhovered(UTextBlock* TextBlock)
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					{
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						TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));	
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					}
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@ -6,14 +6,13 @@
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#include "OptionsUIWidget.h"
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					#include "OptionsUIWidget.h"
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#include "Blueprint/UserWidget.h"
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					#include "Blueprint/UserWidget.h"
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#include "Components/Button.h"
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					#include "Components/Button.h"
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#include "UI/NakatomiInteractiveWidget.h"
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#include "MainMenuUIWidget.generated.h"
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					#include "MainMenuUIWidget.generated.h"
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/**
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					/**
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 * 
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					 * 
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 */
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					 */
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UCLASS()
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					UCLASS()
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class NAKATOMI_API UMainMenuUIWidget : public UNakatomiInteractiveWidget
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					class NAKATOMI_API UMainMenuUIWidget : public UUserWidget
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{
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					{
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	GENERATED_BODY()
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						GENERATED_BODY()
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public:
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					public:
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@ -54,6 +53,15 @@ public:
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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						UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	TSoftObjectPtr<UWorld> NewGameLevel;
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						TSoftObjectPtr<UWorld> NewGameLevel;
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						UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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						USoundBase* ButtonHoveredSound;
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						UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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						FLinearColor ButtonHoveredTextColor = {0, 1, 0, 1};
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						UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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						FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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private:
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					private:
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	UUserWidget* currentNewGameWidget;
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						UUserWidget* currentNewGameWidget;
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@ -77,6 +85,15 @@ private:
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	UFUNCTION()
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						UFUNCTION()
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	void QuitButtonOnClicked();
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						void QuitButtonOnClicked();
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						UFUNCTION()
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						void PlayHoveredSound();
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						UFUNCTION()
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						void SetTextBlockHovered(UTextBlock* TextBlock);
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						UFUNCTION()
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						void SetTextBlockUnhovered(UTextBlock* TextBlock);
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	UFUNCTION()
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						UFUNCTION()
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	void NewGameTextBlockHoveredDelegate() { SetTextBlockHovered(NewGameTextBlock); }
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						void NewGameTextBlockHoveredDelegate() { SetTextBlockHovered(NewGameTextBlock); }
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@ -200,3 +200,11 @@ void UOptionsUIWidget::OnDynamicResolutionCheckboxChanged(bool bIsChecked)
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	GEngine->GameUserSettings->ApplySettings(true);
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						GEngine->GameUserSettings->ApplySettings(true);
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	this->PlayHoveredSound();
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						this->PlayHoveredSound();
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}
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					}
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					void UOptionsUIWidget::PlayHoveredSound()
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					{
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						if (ButtonHoveredSound)
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						{
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							UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
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						}
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					}
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@ -7,14 +7,13 @@
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#include "Components/CheckBox.h"
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					#include "Components/CheckBox.h"
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#include "Components/Button.h"
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					#include "Components/Button.h"
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#include "Components/TextBlock.h"
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					#include "Components/TextBlock.h"
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#include "UI/NakatomiInteractiveWidget.h"
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#include "OptionsUIWidget.generated.h"
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					#include "OptionsUIWidget.generated.h"
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/**
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					/**
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 * 
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					 * 
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 */
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					 */
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UCLASS()
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					UCLASS()
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class NAKATOMI_API UOptionsUIWidget : public UNakatomiInteractiveWidget
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					class NAKATOMI_API UOptionsUIWidget : public UUserWidget
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{
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					{
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	GENERATED_BODY()
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						GENERATED_BODY()
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@ -46,6 +45,9 @@ public:
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	UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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						UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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	UButton* ResetToDefaultsButton;
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						UButton* ResetToDefaultsButton;
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						UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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						USoundBase* ButtonHoveredSound;
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private:
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					private:
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	UUserWidget* PreviousScreen;
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						UUserWidget* PreviousScreen;
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@ -80,4 +82,7 @@ private:
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	UFUNCTION()
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						UFUNCTION()
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	void OnDynamicResolutionCheckboxChanged(bool bIsChecked);
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						void OnDynamicResolutionCheckboxChanged(bool bIsChecked);
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						UFUNCTION()
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						void PlayHoveredSound();
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};
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					};
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@ -92,3 +92,11 @@ void UPauseUIWidget::ExitGameButtonOnClicked()
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	// For some reason the generic version does not work the same as FWindowsPlatformMisc
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						// For some reason the generic version does not work the same as FWindowsPlatformMisc
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	FWindowsPlatformMisc::RequestExit(false);
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						FWindowsPlatformMisc::RequestExit(false);
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}
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					}
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					void UPauseUIWidget::PlayHoveredSound()
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					{
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						if (ButtonHoveredSound)
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						{
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							UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
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						}
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					}
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@ -6,14 +6,13 @@
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#include "OptionsUIWidget.h"
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					#include "OptionsUIWidget.h"
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#include "Blueprint/UserWidget.h"
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					#include "Blueprint/UserWidget.h"
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#include "Components/Button.h"
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					#include "Components/Button.h"
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#include "UI/NakatomiInteractiveWidget.h"
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#include "PauseUIWidget.generated.h"
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					#include "PauseUIWidget.generated.h"
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/**
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					/**
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 * 
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					 * 
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 */
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					 */
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UCLASS()
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					UCLASS()
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class NAKATOMI_API UPauseUIWidget : public UNakatomiInteractiveWidget
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					class NAKATOMI_API UPauseUIWidget : public UUserWidget
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{
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					{
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	GENERATED_BODY()
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						GENERATED_BODY()
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@ -36,6 +35,9 @@ public:
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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						UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	TSubclassOf<class UUserWidget> OptionsMenuWidget;
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						TSubclassOf<class UUserWidget> OptionsMenuWidget;
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						UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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						USoundBase* ButtonHoveredSound;
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private:
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					private:
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	UOptionsUIWidget* currentOptionsMenuWidget;
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						UOptionsUIWidget* currentOptionsMenuWidget;
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@ -57,4 +59,7 @@ private:
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	UFUNCTION()
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						UFUNCTION()
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	void ExitGameButtonOnClicked();
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						void ExitGameButtonOnClicked();
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						UFUNCTION()
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						void PlayHoveredSound();
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};
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					};
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@ -1,24 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "../UI/NakatomiInteractiveWidget.h"
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#include "Kismet/GameplayStatics.h"
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void UNakatomiInteractiveWidget::PlayHoveredSound()
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{
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	if (ButtonHoveredSound)
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	{
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		UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
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	}
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}
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void UNakatomiInteractiveWidget::SetTextBlockHovered(UTextBlock* TextBlock)
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{
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	TextBlock->SetColorAndOpacity(FSlateColor(ButtonHoveredTextColor));
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}
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void UNakatomiInteractiveWidget::SetTextBlockUnhovered(UTextBlock* TextBlock)
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{
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	TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));
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}
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@ -1,39 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "Components/TextBlock.h"
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#include "NakatomiInteractiveWidget.generated.h"
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/**
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 * 
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 */
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UCLASS()
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class NAKATOMI_API UNakatomiInteractiveWidget : public UUserWidget
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{
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	GENERATED_BODY()
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public:
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	USoundBase* ButtonHoveredSound;
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	FLinearColor ButtonHoveredTextColor = {0, 1, 0, 1};
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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protected:
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	UFUNCTION()
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	void PlayHoveredSound();
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	UFUNCTION()
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	void SetTextBlockHovered(UTextBlock* TextBlock);
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	UFUNCTION()
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	void SetTextBlockUnhovered(UTextBlock* TextBlock);
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};
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