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3a67e84072
...
c941024ecf
BIN
Content/UI/LoadGame/BP_LoadGameUserWidget.uasset (Stored with Git LFS)
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Content/UI/LoadGame/BP_LoadGameUserWidget.uasset (Stored with Git LFS)
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Content/UI/MainMenu/MainMenuUIWidget.uasset (Stored with Git LFS)
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Content/UI/MainMenu/MainMenuUIWidget.uasset (Stored with Git LFS)
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@ -5,7 +5,6 @@
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#include "Blueprint/WidgetBlueprintLibrary.h"
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#include "Blueprint/WidgetBlueprintLibrary.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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#include "UI/LoadGameUserWidget.h"
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void UMainMenuUIWidget::NativeConstruct()
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void UMainMenuUIWidget::NativeConstruct()
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{
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{
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@ -85,13 +84,7 @@ void UMainMenuUIWidget::NewGameButtonOnClicked()
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void UMainMenuUIWidget::LoadGameButtonOnClicked()
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void UMainMenuUIWidget::LoadGameButtonOnClicked()
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{
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{
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if (LoadGameMenuWidget)
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// TODO: Implement Functionality
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{
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currentLoadGameWidget = CreateWidget<ULoadGameUserWidget>(GetWorld(), LoadGameMenuWidget);
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currentLoadGameWidget->AddToViewport();
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currentLoadGameWidget->SetReturnScreen(this);
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this->RemoveFromParent();
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}
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}
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}
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void UMainMenuUIWidget::OptionsButtonOnClicked()
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void UMainMenuUIWidget::OptionsButtonOnClicked()
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@ -6,7 +6,6 @@
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#include "OptionsUIWidget.h"
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#include "OptionsUIWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "Components/Button.h"
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#include "Components/Button.h"
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#include "UI/LoadGameUserWidget.h"
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#include "UI/NakatomiInteractiveWidget.h"
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#include "UI/NakatomiInteractiveWidget.h"
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#include "MainMenuUIWidget.generated.h"
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#include "MainMenuUIWidget.generated.h"
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@ -58,7 +57,7 @@ public:
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private:
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private:
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UUserWidget* currentNewGameWidget;
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UUserWidget* currentNewGameWidget;
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ULoadGameUserWidget* currentLoadGameWidget;
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UUserWidget* currentLoadGameWidget;
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UOptionsUIWidget* currentOptionsMenuWidget;
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UOptionsUIWidget* currentOptionsMenuWidget;
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@ -109,9 +109,21 @@ void UOptionsUIWidget::NativeConstruct()
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SetIsFocusable(true);
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SetIsFocusable(true);
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}
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}
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void UOptionsUIWidget::SetReturnScreen(UUserWidget* userWidget)
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{
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if (userWidget)
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{
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PreviousScreen = userWidget;
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}
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}
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void UOptionsUIWidget::BackButtonOnClicked()
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void UOptionsUIWidget::BackButtonOnClicked()
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{
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{
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ReturnToPreviousScreen();
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// TODO: Implement Functionality
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GEngine->GameUserSettings->ApplySettings(false);
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this->RemoveFromParent();
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PreviousScreen->AddToViewport();
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}
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}
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void UOptionsUIWidget::ResetToDefaultsButtonOnClicked()
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void UOptionsUIWidget::ResetToDefaultsButtonOnClicked()
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@ -51,9 +51,15 @@ public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* ResetToDefaultsTextBlock;
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UTextBlock* ResetToDefaultsTextBlock;
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private:
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UUserWidget* PreviousScreen;
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public:
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public:
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virtual void NativeConstruct() override;
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virtual void NativeConstruct() override;
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void SetReturnScreen(UUserWidget* userWidget);
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private:
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private:
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@ -1,26 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "../UI/LoadGameUserWidget.h"
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void ULoadGameUserWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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if (CancelButton)
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{
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CancelButton->OnClicked.AddUniqueDynamic(this, &ULoadGameUserWidget::CancelButtonOnClicked);
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CancelButton->OnClicked.AddUniqueDynamic(this, &ULoadGameUserWidget::PlayClickedSound);
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CancelButton->OnHovered.AddUniqueDynamic(this, &ULoadGameUserWidget::CancelButtonHoveredDelegate);
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CancelButton->OnHovered.AddUniqueDynamic(this, &ULoadGameUserWidget::PlayHoveredSound);
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CancelButton->OnUnhovered.AddUniqueDynamic(this, &ULoadGameUserWidget::CancelButtonUnhoveredDelegate);
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CancelButton->OnUnhovered.AddUniqueDynamic(this, &ULoadGameUserWidget::PlayUnhoveredSound);
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}
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}
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void ULoadGameUserWidget::CancelButtonOnClicked()
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{
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ReturnToPreviousScreen();
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}
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@ -1,41 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "NakatomiInteractiveWidget.h"
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#include "Components/Button.h"
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#include "Components/ScrollBox.h"
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#include "LoadGameUserWidget.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API ULoadGameUserWidget : public UNakatomiInteractiveWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* CancelButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* CancelButtonTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UScrollBox* SavedGamesScrollBox;
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public:
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virtual void NativeConstruct() override;
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private:
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UFUNCTION()
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void CancelButtonOnClicked();
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UFUNCTION()
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void CancelButtonHoveredDelegate() { SetTextBlockHovered(CancelButtonTextBlock); }
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UFUNCTION()
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void CancelButtonUnhoveredDelegate() { SetTextBlockUnhovered(CancelButtonTextBlock); }
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};
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@ -3,7 +3,6 @@
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#include "../UI/NakatomiInteractiveWidget.h"
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#include "../UI/NakatomiInteractiveWidget.h"
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#include "GameFramework/GameUserSettings.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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void UNakatomiInteractiveWidget::PlayHoveredSound()
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void UNakatomiInteractiveWidget::PlayHoveredSound()
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@ -39,20 +38,3 @@ void UNakatomiInteractiveWidget::PlayClickedSound()
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UGameplayStatics::PlaySound2D(GetWorld(), ButtonUnhoveredSound);
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UGameplayStatics::PlaySound2D(GetWorld(), ButtonUnhoveredSound);
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}
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}
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}
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}
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void UNakatomiInteractiveWidget::ReturnToPreviousScreen()
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{
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// TODO: Implement Functionality
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GEngine->GameUserSettings->ApplySettings(false);
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this->RemoveFromParent();
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PreviousScreen->AddToViewport();
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}
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void UNakatomiInteractiveWidget::SetReturnScreen(UUserWidget* userWidget)
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{
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if (userWidget)
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{
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PreviousScreen = userWidget;
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}
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}
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@ -32,14 +32,6 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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USoundBase* ButtonClickedSound;
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USoundBase* ButtonClickedSound;
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protected:
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UUserWidget* PreviousScreen;
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public:
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UFUNCTION()
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void SetReturnScreen(UUserWidget* userWidget);
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protected:
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protected:
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UFUNCTION()
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UFUNCTION()
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void PlayHoveredSound();
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void PlayHoveredSound();
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@ -55,7 +47,5 @@ protected:
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UFUNCTION()
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UFUNCTION()
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void PlayClickedSound();
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void PlayClickedSound();
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UFUNCTION()
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void ReturnToPreviousScreen();
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};
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};
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