Compare commits
2 Commits
29246357dc
...
532bcc7e66
Author | SHA1 | Date |
---|---|---|
baz | 532bcc7e66 | |
baz | a183445aba |
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
#include <Kismet/GameplayStatics.h>
|
#include <Kismet/GameplayStatics.h>
|
||||||
|
|
||||||
|
#include "NakatomiGameInstance.h"
|
||||||
#include "PlayerCharacter.h"
|
#include "PlayerCharacter.h"
|
||||||
|
|
||||||
void ALevelEndTriggerVolume::BeginPlay()
|
void ALevelEndTriggerVolume::BeginPlay()
|
||||||
|
@ -28,9 +29,9 @@ void ALevelEndTriggerVolume::OnOverlapBegin(UPrimitiveComponent* OverlappedCompo
|
||||||
{
|
{
|
||||||
GetCollisionComponent()->OnComponentBeginOverlap.Clear();
|
GetCollisionComponent()->OnComponentBeginOverlap.Clear();
|
||||||
|
|
||||||
if (!NextGameLevel.IsNull())
|
if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
|
||||||
{
|
{
|
||||||
UGameplayStatics::OpenLevelBySoftObjectPtr(GetWorld(), NextGameLevel);
|
gameInstance->GetCurrentLevelManager()->LoadNextLevel();
|
||||||
}
|
}
|
||||||
|
|
||||||
this->Destroy();
|
this->Destroy();
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "LevelKeyPickup.h"
|
||||||
|
|
||||||
|
#include "NakatomiGameInstance.h"
|
||||||
|
#include "Kismet/GameplayStatics.h"
|
||||||
|
|
||||||
|
void ALevelKeyPickup::BeginPlay()
|
||||||
|
{
|
||||||
|
Super::BeginPlay();
|
||||||
|
|
||||||
|
if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
|
||||||
|
{
|
||||||
|
gameInstance->GetCurrentLevelManager()->IncrementInitialLevelKeys();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ALevelKeyPickup::Tick(float DeltaTime)
|
||||||
|
{
|
||||||
|
Super::Tick(DeltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
|
||||||
|
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
|
||||||
|
{
|
||||||
|
if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
|
||||||
|
{
|
||||||
|
gameInstance->GetCurrentLevelManager()->IncrementInitialLevelKeys();
|
||||||
|
}
|
||||||
|
|
||||||
|
Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
|
||||||
|
}
|
|
@ -0,0 +1,25 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "Pickup.h"
|
||||||
|
#include "LevelKeyPickup.generated.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class NAKATOMI_API ALevelKeyPickup : public APickup
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void BeginPlay() override;
|
||||||
|
|
||||||
|
public:
|
||||||
|
virtual void Tick(float DeltaTime) override;
|
||||||
|
|
||||||
|
virtual void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
|
||||||
|
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) override;
|
||||||
|
};
|
|
@ -7,3 +7,15 @@ UNakatomiAIAttackTokenManager* UNakatomiGameInstance::GetAIAttackTokenManager()
|
||||||
{
|
{
|
||||||
return IsValid(AIAttackTokenManager) ? AIAttackTokenManager : (AIAttackTokenManager = NewObject<UNakatomiAIAttackTokenManager>(this, TEXT("AI Attack Token Manager")));
|
return IsValid(AIAttackTokenManager) ? AIAttackTokenManager : (AIAttackTokenManager = NewObject<UNakatomiAIAttackTokenManager>(this, TEXT("AI Attack Token Manager")));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UNakatomiLevelManager* UNakatomiGameInstance::GetCurrentLevelManager()
|
||||||
|
{
|
||||||
|
return IsValid(currentLevelManager)
|
||||||
|
? currentLevelManager
|
||||||
|
: currentLevelManager = NewObject<UNakatomiLevelManager>(this, TEXT("Level Manager"));
|
||||||
|
}
|
||||||
|
|
||||||
|
void UNakatomiGameInstance::SetCurrentLevelManager(UNakatomiLevelManager* NewLevelManager)
|
||||||
|
{
|
||||||
|
currentLevelManager = NewLevelManager;
|
||||||
|
}
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "NakatomiAIAttackTokenManager.h"
|
#include "NakatomiAIAttackTokenManager.h"
|
||||||
|
#include "NakatomiLevelManager.h"
|
||||||
#include "NakatomiGameInstance.generated.h"
|
#include "NakatomiGameInstance.generated.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -15,6 +16,10 @@ class NAKATOMI_API UNakatomiGameInstance : public UGameInstance
|
||||||
{
|
{
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
UNakatomiLevelManager* currentLevelManager;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
UPROPERTY()
|
UPROPERTY()
|
||||||
|
@ -25,4 +30,9 @@ public:
|
||||||
UFUNCTION(BlueprintCallable)
|
UFUNCTION(BlueprintCallable)
|
||||||
UNakatomiAIAttackTokenManager* GetAIAttackTokenManager();
|
UNakatomiAIAttackTokenManager* GetAIAttackTokenManager();
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable)
|
||||||
|
UNakatomiLevelManager* GetCurrentLevelManager();
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable)
|
||||||
|
void SetCurrentLevelManager(UNakatomiLevelManager* NewLevelManager);
|
||||||
};
|
};
|
||||||
|
|
|
@ -0,0 +1,38 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "NakatomiLevelManager.h"
|
||||||
|
|
||||||
|
#include "NakatomiGameInstance.h"
|
||||||
|
#include "Kismet/GameplayStatics.h"
|
||||||
|
|
||||||
|
UNakatomiLevelManager::UNakatomiLevelManager()
|
||||||
|
{
|
||||||
|
FWorldDelegates::OnPostWorldCreation.AddUObject(this, &UNakatomiLevelManager::BeginPlay);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UNakatomiLevelManager::BeginPlay(UWorld* world)
|
||||||
|
{
|
||||||
|
if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
|
||||||
|
{
|
||||||
|
gameInstance->SetCurrentLevelManager(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UNakatomiLevelManager::LoadNextLevel()
|
||||||
|
{
|
||||||
|
if (!NextLevel.IsNull())
|
||||||
|
{
|
||||||
|
UGameplayStatics::OpenLevelBySoftObjectPtr(GetWorld(), NextLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UNakatomiLevelManager::IncrementInitialLevelKeys()
|
||||||
|
{
|
||||||
|
LevelKeys++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UNakatomiLevelManager::IncrementCollectedLevelKeys()
|
||||||
|
{
|
||||||
|
CollectedLevelKeys++;
|
||||||
|
}
|
|
@ -0,0 +1,40 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "NakatomiLevelManager.generated.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class NAKATOMI_API UNakatomiLevelManager : public UObject
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
UNakatomiLevelManager();
|
||||||
|
|
||||||
|
private:
|
||||||
|
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
|
||||||
|
TSoftObjectPtr<UWorld> NextLevel;
|
||||||
|
|
||||||
|
int LevelKeys = 0;
|
||||||
|
|
||||||
|
int CollectedLevelKeys = 0;
|
||||||
|
|
||||||
|
public:
|
||||||
|
UFUNCTION()
|
||||||
|
void LoadNextLevel();
|
||||||
|
|
||||||
|
UFUNCTION()
|
||||||
|
void IncrementInitialLevelKeys();
|
||||||
|
|
||||||
|
UFUNCTION()
|
||||||
|
void IncrementCollectedLevelKeys();
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
UFUNCTION()
|
||||||
|
void BeginPlay(UWorld* world);
|
||||||
|
};
|
Loading…
Reference in New Issue