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	| Author | SHA1 | Date | |
|---|---|---|---|
| 38405ca8e2 | |||
| ca8756334a | 
							
								
								
									
										
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								Content/UI/LoadGame/BP_LoadGameUserWidget.uasset
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								Content/UI/LoadGame/BP_LoadGameUserWidget.uasset
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								Content/UI/LoadGame/BP_SaveGameEntryTemplate.uasset
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								Content/UI/LoadGame/BP_SaveGameEntryTemplate.uasset
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							| @ -3,6 +3,11 @@ | ||||
| 
 | ||||
| #include "../UI/LoadGameUserWidget.h" | ||||
| 
 | ||||
| #include "SaveGameEntryUserWidget.h" | ||||
| #include "Blueprint/WidgetTree.h" | ||||
| #include "Kismet/GameplayStatics.h" | ||||
| #include "Nakatomi/NakatomiGameInstance.h" | ||||
| 
 | ||||
| void ULoadGameUserWidget::NativeConstruct() | ||||
| { | ||||
| 	Super::NativeConstruct(); | ||||
| @ -18,6 +23,22 @@ void ULoadGameUserWidget::NativeConstruct() | ||||
| 		CancelButton->OnUnhovered.AddUniqueDynamic(this, &ULoadGameUserWidget::CancelButtonUnhoveredDelegate); | ||||
| 		CancelButton->OnUnhovered.AddUniqueDynamic(this, &ULoadGameUserWidget::PlayUnhoveredSound); | ||||
| 	} | ||||
| 
 | ||||
| 	UNakatomiGameInstance* gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())) | ||||
| 
 | ||||
| 	if (gameInstance && IsValid(SaveGameEntryWidgetTemplate)) | ||||
| 	{ | ||||
| 		TArray<FNakatomiSaveFileInfo> SaveFiles = gameInstance->GetAllSaveFilesFromDisk(); | ||||
| 		 | ||||
| 		for (FNakatomiSaveFileInfo SaveFile : SaveFiles) | ||||
| 		{ | ||||
| 			USaveGameEntryUserWidget* SaveGameEntry = WidgetTree->ConstructWidget<USaveGameEntryUserWidget>( | ||||
| 				SaveGameEntryWidgetTemplate, FName("SaveGameEntry")); | ||||
| 
 | ||||
| 			SaveGameEntry->SetSaveInfo(SaveFile); | ||||
| 			SavedGamesScrollBox->AddChild(SaveGameEntry); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void ULoadGameUserWidget::CancelButtonOnClicked() | ||||
|  | ||||
| @ -26,6 +26,9 @@ public: | ||||
| 	UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) | ||||
| 	UScrollBox* SavedGamesScrollBox; | ||||
| 
 | ||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) | ||||
| 	TSubclassOf<class USaveGameEntryUserWidget> SaveGameEntryWidgetTemplate; | ||||
| 
 | ||||
| public: | ||||
| 	virtual void NativeConstruct() override; | ||||
| 
 | ||||
|  | ||||
| @ -20,12 +20,17 @@ void USaveGameEntryUserWidget::NativeConstruct() | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void USaveGameEntryUserWidget::SetSaveInfo() | ||||
| void USaveGameEntryUserWidget::SetSaveInfo(FNakatomiSaveFileInfo SaveFile) | ||||
| { | ||||
| 	SaveFileInfo = SaveFile; | ||||
| 	PlayerNameTextBlock->SetText(FText::FromString(SaveFileInfo.PlayerName)); | ||||
| 	CurrentLevelTextBlock->SetText(FText::FromString(SaveFileInfo.CurrentLevel)); | ||||
| 	DateTimeSavedTextBlock->SetText(FText::FromString(SaveFileInfo.DateTimeSaved)); | ||||
| } | ||||
| 
 | ||||
| void USaveGameEntryUserWidget::LoadSaveButtonOnClicked() | ||||
| { | ||||
| 	// TODO: implement loading of stuff
 | ||||
| } | ||||
| 
 | ||||
| void USaveGameEntryUserWidget::LoadSaveButtonHoveredDelegate() | ||||
|  | ||||
| @ -5,6 +5,7 @@ | ||||
| #include "CoreMinimal.h" | ||||
| #include "NakatomiInteractiveWidget.h" | ||||
| #include "Components/Button.h" | ||||
| #include "Nakatomi/NakatomiSaveFileInfo.h" | ||||
| #include "SaveGameEntryUserWidget.generated.h" | ||||
| 
 | ||||
| /**
 | ||||
| @ -29,11 +30,14 @@ public: | ||||
| 	UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) | ||||
| 	UTextBlock* DateTimeSavedTextBlock; | ||||
| 
 | ||||
| private: | ||||
| 	FNakatomiSaveFileInfo SaveFileInfo; | ||||
| 	 | ||||
| public: | ||||
| 	virtual void NativeConstruct() override; | ||||
| 
 | ||||
| 	UFUNCTION() | ||||
| 	void SetSaveInfo(); | ||||
| 	void SetSaveInfo(FNakatomiSaveFileInfo SaveFile); | ||||
| 
 | ||||
| private: | ||||
| 	UFUNCTION() | ||||
|  | ||||
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