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Author SHA1 Message Date
baz 98cadd5952 Make FUNCTIONS in LevelManager BlueprintCallable 2024-04-19 19:30:18 +01:00
baz 2d1523241d StorageRack updates 2024-04-19 19:29:27 +01:00
baz cacef673fe Add LampFixture assets 2024-04-19 19:29:07 +01:00
4 changed files with 13 additions and 7 deletions

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Content/Assets/Lampfixtures/M_Lightbulb.uasset (Stored with Git LFS) Normal file

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Content/Assets/Lampfixtures/lightfixture.uasset (Stored with Git LFS) Normal file

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@ -22,19 +22,19 @@ private:
int CollectedLevelKeys = 0; int CollectedLevelKeys = 0;
public: public:
UFUNCTION() UFUNCTION(BlueprintCallable)
void LoadNextLevel(TSoftObjectPtr<UWorld> NextLevel); void LoadNextLevel(TSoftObjectPtr<UWorld> NextLevel);
UFUNCTION() UFUNCTION(BlueprintCallable)
void IncrementInitialLevelKeys(); void IncrementInitialLevelKeys();
UFUNCTION() UFUNCTION(BlueprintCallable)
void IncrementCollectedLevelKeys(); void IncrementCollectedLevelKeys();
UFUNCTION() UFUNCTION(BlueprintCallable)
int GetInitialLevelKeysCount(); int GetInitialLevelKeysCount();
UFUNCTION() UFUNCTION(BlueprintCallable)
int GetCollectedLevelKeysCount(); int GetCollectedLevelKeysCount();
private: private: