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12 changed files with 13 additions and 25 deletions

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Content/AnimStarterPack/BS_CrouchWalk.uasset (Stored with Git LFS) Normal file

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Content/AnimStarterPack/BS_Jog.uasset (Stored with Git LFS) Normal file

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Content/AnimStarterPack/BS_Walk.uasset (Stored with Git LFS)

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Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset (Stored with Git LFS) Normal file

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Content/Levels/TestLevel.umap (Stored with Git LFS)

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Content/Player/PlayerCharacter.uasset (Stored with Git LFS)

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@ -299,8 +299,6 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance
{
cmc->EnableSprint();
}
IsSprinting = true;
}
void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
@ -309,8 +307,6 @@ void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
{
cmc->DisableSprint();
}
IsSprinting = false;
}
void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits)

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@ -121,10 +121,8 @@ private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true"))
UAIPerceptionStimuliSourceComponent* PerceptionSource;
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
bool IsSprinting = false;
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
bool IsADS = false;
float AimSensitivity;