Compare commits

..

No commits in common. "01699f4529cf6092aa5a83919177ff29f4396ab9" and "4c4799b10a08213ab351ac08c8c9be525b3e5000" have entirely different histories.

12 changed files with 13 additions and 25 deletions

Binary file not shown.

BIN
Content/AnimStarterPack/BS_CrouchWalk.uasset (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/AnimStarterPack/BS_Jog.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/AnimStarterPack/BS_Walk.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Levels/TestLevel.umap (Stored with Git LFS)

Binary file not shown.

BIN
Content/Player/PlayerCharacter.uasset (Stored with Git LFS)

Binary file not shown.

View File

@ -299,8 +299,6 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance
{ {
cmc->EnableSprint(); cmc->EnableSprint();
} }
IsSprinting = true;
} }
void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance) void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
@ -309,8 +307,6 @@ void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
{ {
cmc->DisableSprint(); cmc->DisableSprint();
} }
IsSprinting = false;
} }
void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits) void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits)

View File

@ -121,10 +121,8 @@ private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true")) UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true"))
UAIPerceptionStimuliSourceComponent* PerceptionSource; UAIPerceptionStimuliSourceComponent* PerceptionSource;
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
bool IsSprinting = false; bool IsSprinting = false;
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
bool IsADS = false; bool IsADS = false;
float AimSensitivity; float AimSensitivity;