Commit Graph

161 Commits

Author SHA1 Message Date
baz f351d61510 Add Plastic material 2024-03-21 00:05:38 +00:00
baz 18d8a1f5d2 2024/3/20 Level1 Updates 2024-03-20 17:20:08 +00:00
baz 9494409e09 Add Monitor asset 2024-03-20 17:19:54 +00:00
baz f0d628c2df Rename cornerdesk to SM_CornerDesk 2024-03-20 17:19:39 +00:00
baz 7ab208f818 Rename desk to SM_Desk 2024-03-20 17:19:10 +00:00
baz 9ec2817d4d Add desk asset 2024-03-20 17:18:37 +00:00
baz f0ba146b28 2024/3/19 Level1 updates 2024-03-19 23:54:23 +00:00
baz 73c7868157 Update SM_Keycard material 2024-03-19 23:54:04 +00:00
baz a449b6651a Update SM_Barrier mesh 2024-03-19 23:53:52 +00:00
baz 7a348ae354 2024/3/15 Level1 Updates 2024-03-15 17:26:37 +00:00
baz a143db3c83 Add Params to KeycardBody material 2024-03-14 02:49:39 +00:00
baz 07996655b9 Add CornerDesk Asset 2024-03-14 02:46:46 +00:00
baz df6f32bd6a Update Barrier asset 2024-03-14 02:46:38 +00:00
baz c6bdda6ebf Add Wood Material 2024-03-14 02:46:14 +00:00
baz 1b377e02de Move Glass materials to sub folder 2024-03-14 02:45:59 +00:00
baz f861beb963 Add mug asset 2024-03-13 17:56:52 +00:00
baz adc54bb8ae Add base Glass Material 2024-03-13 17:56:45 +00:00
baz 6f9d660711 Add barrier asset 2024-03-13 17:56:29 +00:00
baz 8ac71a1e5c Add Keycard assets 2024-03-13 17:55:51 +00:00
baz f5ac4f72df Remap quit button 2024-03-13 00:52:40 +00:00
baz 18ab3a5434 Create RedKeycardPickup 2024-03-12 19:58:13 +00:00
baz 11461c7b61 Move HealthPickups to Pickups folder 2024-03-12 19:56:58 +00:00
baz a962301840 Add Keycard Asset 2024-03-12 19:56:28 +00:00
baz 95a065f208 Make new level folders 2024-03-12 16:28:13 +00:00
baz 29246357dc Update animation 2024-03-10 23:17:59 +00:00
baz 7d8015acf0 Play animation when Updating Health 2024-03-10 23:07:33 +00:00
baz ba0243bd65 Create Healthbar UserWidget 2024-03-08 02:34:54 +00:00
baz 7396d50db9 Add CharacterHit particle effect 2024-03-07 18:28:44 +00:00
baz a0035b7dbb Add BulletImpact particle system to weapons 2024-03-07 17:17:17 +00:00
baz 6575630649 Update BulletImpact Niagara System 2024-03-07 17:16:51 +00:00
baz 8e03d3e27d Save test Particles Niagara System 2024-03-07 02:12:26 +00:00
baz b68fd35f4d Add NS_BulletImpact to weapons 2024-03-07 02:10:54 +00:00
baz 633c66ff6f Add Sparks particle effect 2024-03-06 18:00:03 +00:00
baz cdf81c2353 Update shoutgun sound effect 2024-03-06 17:57:16 +00:00
baz d6770f8d4b Add soundeffect to Shotgun weapon 2024-03-06 02:05:08 +00:00
baz 95a7b28db2 Add Shotgun soundeffect 2024-03-05 22:32:10 +00:00
baz ad2034b15d Attempt to fix perception crashes 2024-03-05 16:46:22 +00:00
baz 69e9ccc885 Fix setting Crouching boolean in Manequin Animation Blueprints 2024-03-05 16:04:14 +00:00
baz c5edf56955 Fix transitioning in and out of springing animation in Manequin Animation Blueprints 2024-03-05 15:47:08 +00:00
baz 23db1dff33 Fix perception component crashing 2024-03-04 20:14:00 +00:00
baz 0d463d1ba2 Bind OnDeath and OnDamaged in BeginPlay on character 2024-03-04 19:25:53 +00:00
baz a2186205cc Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00
baz 1f3e8a09ea misc schanges 2024-02-29 17:29:24 +00:00
baz c71d9478d4 new worker 2024-02-29 17:29:23 +00:00
baz d4af5488b7 Move and make Worker Blackboard generic 2024-02-29 17:29:23 +00:00
baz f2938941ca Move generic behavior trees into dedicated folder 2024-02-29 17:29:23 +00:00
baz 2e39be6354 Refine Ranged Enemy functionality and hide on low health 2024-02-29 17:29:23 +00:00
baz 8be9a8269e Add Weapon Cooldown Decorator 2024-02-29 17:29:22 +00:00
baz 3b5da9c0ad Break behaviour tree components into individual behaviour trees 2024-02-29 17:29:22 +00:00
baz d0f9330498 Add Find Cover EQS and Behaviour Tree tasks 2024-02-29 17:29:22 +00:00