baz
|
11461c7b61
|
Move HealthPickups to Pickups folder
|
2024-03-12 19:56:58 +00:00 |
baz
|
a962301840
|
Add Keycard Asset
|
2024-03-12 19:56:28 +00:00 |
baz
|
95a065f208
|
Make new level folders
|
2024-03-12 16:28:13 +00:00 |
baz
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29246357dc
|
Update animation
|
2024-03-10 23:17:59 +00:00 |
baz
|
7d8015acf0
|
Play animation when Updating Health
|
2024-03-10 23:07:33 +00:00 |
baz
|
ba0243bd65
|
Create Healthbar UserWidget
|
2024-03-08 02:34:54 +00:00 |
baz
|
7396d50db9
|
Add CharacterHit particle effect
|
2024-03-07 18:28:44 +00:00 |
baz
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a0035b7dbb
|
Add BulletImpact particle system to weapons
|
2024-03-07 17:17:17 +00:00 |
baz
|
6575630649
|
Update BulletImpact Niagara System
|
2024-03-07 17:16:51 +00:00 |
baz
|
8e03d3e27d
|
Save test Particles Niagara System
|
2024-03-07 02:12:26 +00:00 |
baz
|
b68fd35f4d
|
Add NS_BulletImpact to weapons
|
2024-03-07 02:10:54 +00:00 |
baz
|
633c66ff6f
|
Add Sparks particle effect
|
2024-03-06 18:00:03 +00:00 |
baz
|
cdf81c2353
|
Update shoutgun sound effect
|
2024-03-06 17:57:16 +00:00 |
baz
|
d6770f8d4b
|
Add soundeffect to Shotgun weapon
|
2024-03-06 02:05:08 +00:00 |
baz
|
95a7b28db2
|
Add Shotgun soundeffect
|
2024-03-05 22:32:10 +00:00 |
baz
|
ad2034b15d
|
Attempt to fix perception crashes
|
2024-03-05 16:46:22 +00:00 |
baz
|
69e9ccc885
|
Fix setting Crouching boolean in Manequin Animation Blueprints
|
2024-03-05 16:04:14 +00:00 |
baz
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c5edf56955
|
Fix transitioning in and out of springing animation in Manequin Animation Blueprints
|
2024-03-05 15:47:08 +00:00 |
baz
|
23db1dff33
|
Fix perception component crashing
|
2024-03-04 20:14:00 +00:00 |
baz
|
0d463d1ba2
|
Bind OnDeath and OnDamaged in BeginPlay on character
|
2024-03-04 19:25:53 +00:00 |
baz
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a2186205cc
|
Update DemolitionWorker with new BehaviorTrees
|
2024-02-29 20:01:41 +00:00 |
baz
|
1f3e8a09ea
|
misc schanges
|
2024-02-29 17:29:24 +00:00 |
baz
|
c71d9478d4
|
new worker
|
2024-02-29 17:29:23 +00:00 |
baz
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d4af5488b7
|
Move and make Worker Blackboard generic
|
2024-02-29 17:29:23 +00:00 |
baz
|
f2938941ca
|
Move generic behavior trees into dedicated folder
|
2024-02-29 17:29:23 +00:00 |
baz
|
2e39be6354
|
Refine Ranged Enemy functionality and hide on low health
|
2024-02-29 17:29:23 +00:00 |
baz
|
8be9a8269e
|
Add Weapon Cooldown Decorator
|
2024-02-29 17:29:22 +00:00 |
baz
|
3b5da9c0ad
|
Break behaviour tree components into individual behaviour trees
|
2024-02-29 17:29:22 +00:00 |
baz
|
d0f9330498
|
Add Find Cover EQS and Behaviour Tree tasks
|
2024-02-29 17:29:22 +00:00 |
baz
|
a2cb36120d
|
Update Worker Blackboard and Behaviour Tree
|
2024-02-29 17:29:22 +00:00 |
baz
|
34ab92b52a
|
Add Strafe EQS
|
2024-02-29 17:29:22 +00:00 |
baz
|
251f840a43
|
Add MoveToIdealRange Task
|
2024-02-29 17:29:21 +00:00 |
baz
|
763706ac5c
|
Add new Perception Senses
|
2024-02-29 17:29:20 +00:00 |
baz
|
2f9cc901e2
|
Create Set Movement Speed Task
|
2024-02-29 17:29:20 +00:00 |
baz
|
0fd27b6745
|
Create Move Along Patrol Route task
|
2024-02-29 17:29:19 +00:00 |
baz
|
a13083e1fe
|
Disable Collision with Camera on Worker
|
2024-02-08 17:33:04 +00:00 |
baz
|
62c9b87784
|
Add Mug
|
2024-02-07 18:03:11 +00:00 |
baz
|
f40ed3f1a7
|
Add BG to HUD Icons
|
2024-02-06 20:53:12 +00:00 |
baz
|
171a85da66
|
Update all UI widgets to new font
|
2024-02-06 20:46:01 +00:00 |
baz
|
5fc7863081
|
Add Widgets to Weapon HUD Element
|
2024-02-06 20:35:51 +00:00 |
baz
|
e26b66b7aa
|
Play Fire animation during OnFire
|
2024-02-05 22:35:28 +00:00 |
baz
|
0644a807ba
|
Switch Enemy Worker to new Manequin]
|
2024-02-05 21:46:11 +00:00 |
baz
|
2b5670fa9a
|
Make Manequin Animation Blueprint generic
|
2024-02-05 21:36:44 +00:00 |
baz
|
07f560e840
|
Sort Animations into Folder
|
2024-02-05 17:29:28 +00:00 |
baz
|
ff5c28ad05
|
Add On Damaged Hit Animation Montages
|
2024-02-04 19:21:18 +00:00 |
baz
|
4930aff6c2
|
Remove ability to throw while throwing animation is playing
|
2024-02-01 20:30:42 +00:00 |
baz
|
fcb32e5679
|
Create separate Weapon and Explosive Animation Montages with notifiers
|
2024-02-01 20:08:55 +00:00 |
baz
|
deabd0b223
|
Play Throw AnimMontage when throwing
|
2024-02-01 01:00:47 +00:00 |
baz
|
957867ecd4
|
Play Dash AnimMontage when Dashing
|
2024-02-01 00:53:32 +00:00 |
baz
|
afc30330a7
|
Create Animation Monatages
|
2024-01-31 16:59:44 +00:00 |
baz
|
c138e138ae
|
anim stuff
|
2024-01-30 21:25:31 +00:00 |
baz
|
8cfdb34cde
|
Add Dash Animation
|
2024-01-30 21:24:44 +00:00 |
baz
|
cb5ecbd1e9
|
Add Throw Animation
|
2024-01-30 21:24:37 +00:00 |
baz
|
550e744e64
|
Fix Left Elbow Control
|
2024-01-30 20:31:58 +00:00 |
baz
|
83ebd0ff68
|
Add Animation map
|
2024-01-30 00:39:53 +00:00 |
baz
|
c8c65bcd22
|
Add Mannequin Control Rig
|
2024-01-30 00:39:45 +00:00 |
baz
|
01699f4529
|
Add ADS animations
|
2024-01-25 00:01:29 +00:00 |
baz
|
d3ba88cb3a
|
Add sprinting animation
|
2024-01-24 17:20:26 +00:00 |
baz
|
4c4799b10a
|
Add AnimStarterPack to Project
|
2024-01-24 17:03:26 +00:00 |
baz
|
9d4dc1b4f2
|
Add Input Actions to Dash on character
|
2024-01-17 02:17:38 +00:00 |
baz
|
d758272d9d
|
Reimplement Aim Down Sights movement modifiers
|
2024-01-16 19:44:23 +00:00 |
baz
|
bf45b09cd7
|
Add Slide Input Action
|
2024-01-12 15:30:55 +00:00 |
baz
|
fc7095fd75
|
Add Crouch input to PlayerCharacter blueprint
|
2024-01-04 20:32:21 +00:00 |
baz
|
58f779c887
|
Create Crouch input action and assign it to the InputMappingContext
|
2024-01-04 20:32:05 +00:00 |
baz
|
6bccd097bb
|
Set new Walk and Sprint speed defaults
|
2024-01-04 15:53:50 +00:00 |
baz
|
98e49a913d
|
Redo Anchors for correct aspect ratio scalling
|
2023-12-11 22:36:06 +00:00 |
baz
|
bdb4ba0189
|
Set PauseWidget in PlayerCharacter
|
2023-12-11 01:39:29 +00:00 |
baz
|
1647ab3ed1
|
Set TestLevel as the level to open when New Game is clicked
|
2023-11-14 23:16:40 +00:00 |
baz
|
085fd8ea46
|
Show options menu when pressing options button in main menu
|
2023-11-14 22:53:32 +00:00 |
baz
|
449687d7ee
|
Attch MainMenu widget to viewport in level blueprint
|
2023-11-14 21:50:37 +00:00 |
baz
|
cb08f2ccfb
|
Add temporary Main Menu design to Main Menu widget
|
2023-11-13 22:58:28 +00:00 |
baz
|
ac99b0a828
|
Create MainMenu level
|
2023-11-13 00:12:39 +00:00 |
baz
|
83178d863b
|
Create MainMenuUIWidget
|
2023-10-31 23:05:29 +00:00 |
baz
|
388d78b64c
|
Create Rifle Weapon
|
2023-10-31 23:04:46 +00:00 |
baz
|
a81577b1a8
|
Create Pistol Weapon
|
2023-10-31 23:04:36 +00:00 |
baz
|
445b65d7f0
|
Edit Machinegun Weapon
|
2023-10-31 23:04:14 +00:00 |
baz
|
4307866310
|
Add CheckLineOfSight task to FireWeaponTasks behaviour tree
|
2023-10-24 22:58:12 +01:00 |
baz
|
2ab85e21d7
|
Add IsWithinRange check and create FireWeaponTask
|
2023-10-22 22:14:11 +01:00 |
baz
|
12c8d7b6f0
|
Add FrameRate Limit to Options Menu
|
2023-10-11 22:00:33 +01:00 |
baz
|
1c467d14f4
|
Create basic Options Menu widget
|
2023-10-09 23:29:50 +01:00 |
baz
|
483add816a
|
Add Options Menu to viewport on OptionsButton Clicked
|
2023-10-06 23:13:52 +01:00 |
baz
|
da1fcc15bd
|
Add Basic Pause functionality
|
2023-10-03 22:52:28 +01:00 |
baz
|
d6f89e259f
|
Create Pause Input Action
|
2023-10-01 23:51:40 +01:00 |
baz
|
18b3986cc5
|
Move HUD UI to dedicated HUD Folder
|
2023-10-01 23:51:03 +01:00 |
baz
|
322b872042
|
Add Pause Player Input Action
|
2023-09-25 23:00:32 +01:00 |
baz
|
7f4de48fb0
|
Delete existing Throwable
|
2023-09-23 19:50:32 +01:00 |
baz
|
6c0e0fe395
|
Make Throwable Explode() on impact
|
2023-09-21 21:10:01 +01:00 |
baz
|
60bf490f8a
|
Update ThrowableInventory type
|
2023-09-20 01:56:13 +01:00 |
baz
|
5a8c542581
|
Create separate Throw Weapon and Throw Explosive input actions
|
2023-09-13 14:55:56 +01:00 |
Louis Hobbs
|
681641672c
|
Add Minimum Distance Check to GetLocationNearLocation Task
|
2023-09-05 14:59:52 +01:00 |
Louis Hobbs
|
7aa0c0b002
|
Abort Lower Priority tasks when player is detected
|
2023-09-03 22:38:08 +01:00 |
Louis Hobbs
|
3621378cb3
|
Add MoveTo Location near Location in Worker Behaviour Tree
|
2023-08-23 15:16:21 +01:00 |
Louis Hobbs
|
5e65a6ff35
|
Update Worker AI Blackboard and Behaviour Tree
|
2023-08-23 00:20:39 +01:00 |
Louis Hobbs
|
95481dba52
|
Create NakatomiGameInstance
|
2023-08-16 23:32:50 +01:00 |
Louis Hobbs
|
2a33897198
|
Add Hitmarker HUD asset, animation and Enemy Hit Delegate
|
2023-08-08 22:31:37 +01:00 |
Louis Hobbs
|
1fb9930791
|
Add Crosshair Expansion when OnFire is called.
|
2023-08-08 22:02:56 +01:00 |
Louis Hobbs
|
dc9339ef90
|
Create PlayerHUDWidget
|
2023-08-01 23:02:32 +01:00 |
Louis Hobbs
|
771f85bc13
|
Add Hitmarker asset
|
2023-07-30 16:47:53 +01:00 |
Louis Hobbs
|
ad40b49e1a
|
Add static Crosshair to Player HUD
|
2023-07-30 16:47:40 +01:00 |
Louis Hobbs
|
3ed84127c2
|
Add Aim Down Sights functionality
|
2023-07-24 19:09:04 +01:00 |