|  | 7c0d00a4a5 | Use WeaponPickupTemplate when spawning WeaponPickup | 2024-05-20 19:33:49 +01:00 |  | 
			
				
					|  | d200298ea6 | Create WeaponPickupUserWidget | 2024-05-17 17:34:45 +01:00 |  | 
			
				
					|  | 4e99898af9 | Enemy updates | 2024-04-10 01:32:23 +01:00 |  | 
			
				
					|  | a4f2f334f1 | Fix Worker Behavior Tree | 2024-04-08 22:08:23 +01:00 |  | 
			
				
					|  | ba0243bd65 | Create Healthbar UserWidget | 2024-03-08 02:34:54 +00:00 |  | 
			
				
					|  | 7396d50db9 | Add CharacterHit particle effect | 2024-03-07 18:28:44 +00:00 |  | 
			
				
					|  | ad2034b15d | Attempt to fix perception crashes | 2024-03-05 16:46:22 +00:00 |  | 
			
				
					|  | 23db1dff33 | Fix perception component crashing | 2024-03-04 20:14:00 +00:00 |  | 
			
				
					|  | 0d463d1ba2 | Bind OnDeath and OnDamaged in BeginPlay on character | 2024-03-04 19:25:53 +00:00 |  | 
			
				
					|  | a2186205cc | Update DemolitionWorker with new BehaviorTrees | 2024-02-29 20:01:41 +00:00 |  | 
			
				
					|  | c71d9478d4 | new worker | 2024-02-29 17:29:23 +00:00 |  | 
			
				
					|  | d4af5488b7 | Move and make Worker Blackboard generic | 2024-02-29 17:29:23 +00:00 |  | 
			
				
					|  | f2938941ca | Move generic behavior trees into dedicated folder | 2024-02-29 17:29:23 +00:00 |  | 
			
				
					|  | 2e39be6354 | Refine Ranged Enemy functionality and hide on low health | 2024-02-29 17:29:23 +00:00 |  | 
			
				
					|  | 8be9a8269e | Add Weapon Cooldown Decorator | 2024-02-29 17:29:22 +00:00 |  | 
			
				
					|  | 3b5da9c0ad | Break behaviour tree components into individual behaviour trees | 2024-02-29 17:29:22 +00:00 |  | 
			
				
					|  | d0f9330498 | Add Find Cover EQS and Behaviour Tree tasks | 2024-02-29 17:29:22 +00:00 |  | 
			
				
					|  | a2cb36120d | Update Worker Blackboard and Behaviour Tree | 2024-02-29 17:29:22 +00:00 |  | 
			
				
					|  | 34ab92b52a | Add Strafe EQS | 2024-02-29 17:29:22 +00:00 |  | 
			
				
					|  | 251f840a43 | Add MoveToIdealRange Task | 2024-02-29 17:29:21 +00:00 |  | 
			
				
					|  | 763706ac5c | Add new Perception Senses | 2024-02-29 17:29:20 +00:00 |  | 
			
				
					|  | 2f9cc901e2 | Create Set Movement Speed Task | 2024-02-29 17:29:20 +00:00 |  | 
			
				
					|  | a13083e1fe | Disable Collision with Camera on Worker | 2024-02-08 17:33:04 +00:00 |  | 
			
				
					|  | e26b66b7aa | Play Fire animation during OnFire | 2024-02-05 22:35:28 +00:00 |  | 
			
				
					|  | 0644a807ba | Switch Enemy Worker to new Manequin] | 2024-02-05 21:46:11 +00:00 |  | 
			
				
					|  | 07f560e840 | Sort Animations into Folder | 2024-02-05 17:29:28 +00:00 |  | 
			
				
					|  | 4307866310 | Add CheckLineOfSight task to FireWeaponTasks behaviour tree | 2023-10-24 22:58:12 +01:00 |  | 
			
				
					|  | 2ab85e21d7 | Add IsWithinRange check and create FireWeaponTask | 2023-10-22 22:14:11 +01:00 |  | 
			
				
					|  | 681641672c | Add Minimum Distance Check to GetLocationNearLocation Task | 2023-09-05 14:59:52 +01:00 |  | 
			
				
					|  | 7aa0c0b002 | Abort Lower Priority tasks when player is detected | 2023-09-03 22:38:08 +01:00 |  | 
			
				
					|  | 3621378cb3 | Add MoveTo Location near Location in Worker Behaviour Tree | 2023-08-23 15:16:21 +01:00 |  | 
			
				
					|  | 5e65a6ff35 | Update Worker AI Blackboard and Behaviour Tree | 2023-08-23 00:20:39 +01:00 |  | 
			
				
					|  | 11724a9426 | Add Test Values to Demolition Worker | 2023-06-14 22:58:06 +01:00 |  | 
			
				
					|  | fd6c005d9d | Update DemolitionWorker Enemy functionality | 2023-06-12 22:11:36 +01:00 |  | 
			
				
					|  | 20955df027 | Create Demolition Worker Character, Blackboard and Behaviour Tree | 2023-06-06 22:23:09 +01:00 |  | 
			
				
					|  | 1c9e172837 | Update Worker Blackboard and BehaviourTree | 2023-03-13 23:05:25 +00:00 |  | 
			
				
					|  | 6d8dd33bda | Create Worker Enemy blueprints | 2023-02-16 18:28:57 +00:00 |  | 
			
				
					|  | 3632cf19f0 | Add Test Enemy assets | 2023-02-03 01:32:52 +00:00 |  |