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938b4425eb
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Add ADS aim sensitivity modifier
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2023-07-26 22:43:29 +01:00 |
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3d4ef7e3c0
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Add functionality to change movement speed depending on status
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2023-07-25 21:34:04 +01:00 |
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3ed84127c2
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Add Aim Down Sights functionality
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2023-07-24 19:09:04 +01:00 |
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a402de0781
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Add new Weapon HUD UI
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2023-07-03 20:05:31 +01:00 |
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bff484f139
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Reload Current Level on Character Destruction
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2023-06-28 22:58:58 +01:00 |
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7571a7fe7a
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Add Health Damage Delegates in Characters
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2023-06-26 18:34:57 +01:00 |
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b5088f3bae
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
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705d46820c
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Add Interactable Actor Component interaction on weapon hit
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2023-05-29 01:36:59 +01:00 |
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6127b5cd81
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Add PerceptionComponent to PlayerCharacter and EnemyCharacter
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2023-03-13 23:01:12 +00:00 |
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60deefdf96
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Make OnFire a virtual function
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2023-03-13 22:01:21 +00:00 |
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f7216d25f9
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Change CalculateHits and ProcessHits from public to protected
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2023-03-13 21:56:23 +00:00 |
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403eff6029
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Move hit processing to ProcessHits
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2023-03-13 21:47:42 +00:00 |
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ba6c614116
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Change TargetArmLength and SocketOffset in CameraBoomComponent on PlayerCharacter
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2023-03-13 01:39:43 +00:00 |
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9ed5da5792
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Add Perception Source Stimuli to PlayerCharacter
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2023-02-16 18:27:34 +00:00 |
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d56e25ad62
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Move weapon and inventory logic to base Character class
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2023-02-09 21:56:52 +00:00 |
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8e59d1a8b7
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Add basic Player HUD
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2023-02-06 01:07:01 +00:00 |
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8a54837ad6
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Damage EnemyCharacter in CalculateHits
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2023-02-03 01:31:23 +00:00 |
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a3456fce0f
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Add logic for removing weapons from inventory
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2023-01-18 22:41:10 +00:00 |
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a90c447ce9
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Add extra weapon firing logic
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2023-01-13 21:11:07 +00:00 |
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90fcf30ce5
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Fix formatting
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2023-01-13 19:45:40 +00:00 |
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b955732fb8
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Add Weapon from Weapon Pickup to Current Inventory
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2023-01-12 23:53:02 +00:00 |
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86b34b7226
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Add Weapon Switching Input Action and Callback
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2023-01-05 01:53:32 +00:00 |
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f002cfa870
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Add Inventory basic shell
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2023-01-02 02:59:40 +00:00 |
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87b2102733
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Add Player Character
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2022-12-13 04:11:56 +00:00 |
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