baz
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a4f2f334f1
|
Fix Worker Behavior Tree
|
2024-04-08 22:08:23 +01:00 |
baz
|
a2186205cc
|
Update DemolitionWorker with new BehaviorTrees
|
2024-02-29 20:01:41 +00:00 |
baz
|
c71d9478d4
|
new worker
|
2024-02-29 17:29:23 +00:00 |
baz
|
2e39be6354
|
Refine Ranged Enemy functionality and hide on low health
|
2024-02-29 17:29:23 +00:00 |
baz
|
3b5da9c0ad
|
Break behaviour tree components into individual behaviour trees
|
2024-02-29 17:29:22 +00:00 |
baz
|
d0f9330498
|
Add Find Cover EQS and Behaviour Tree tasks
|
2024-02-29 17:29:22 +00:00 |
baz
|
a2cb36120d
|
Update Worker Blackboard and Behaviour Tree
|
2024-02-29 17:29:22 +00:00 |
baz
|
2ab85e21d7
|
Add IsWithinRange check and create FireWeaponTask
|
2023-10-22 22:14:11 +01:00 |
Louis Hobbs
|
681641672c
|
Add Minimum Distance Check to GetLocationNearLocation Task
|
2023-09-05 14:59:52 +01:00 |
Louis Hobbs
|
7aa0c0b002
|
Abort Lower Priority tasks when player is detected
|
2023-09-03 22:38:08 +01:00 |
Louis Hobbs
|
3621378cb3
|
Add MoveTo Location near Location in Worker Behaviour Tree
|
2023-08-23 15:16:21 +01:00 |
Louis Hobbs
|
5e65a6ff35
|
Update Worker AI Blackboard and Behaviour Tree
|
2023-08-23 00:20:39 +01:00 |
Louis Hobbs
|
1c9e172837
|
Update Worker Blackboard and BehaviourTree
|
2023-03-13 23:05:25 +00:00 |
Louis Hobbs
|
6d8dd33bda
|
Create Worker Enemy blueprints
|
2023-02-16 18:28:57 +00:00 |