|  | 550e744e64 | Fix Left Elbow Control | 2024-01-30 20:31:58 +00:00 |  | 
			
				
					|  | 83ebd0ff68 | Add Animation map | 2024-01-30 00:39:53 +00:00 |  | 
			
				
					|  | c8c65bcd22 | Add Mannequin Control Rig | 2024-01-30 00:39:45 +00:00 |  | 
			
				
					|  | 01699f4529 | Add ADS animations | 2024-01-25 00:01:29 +00:00 |  | 
			
				
					|  | d3ba88cb3a | Add sprinting animation | 2024-01-24 17:20:26 +00:00 |  | 
			
				
					|  | 4c4799b10a | Add AnimStarterPack to Project | 2024-01-24 17:03:26 +00:00 |  | 
			
				
					|  | f84a8d0974 | Merge pull request 'Merge movement-component' (#1) from movement-component into master Reviewed-on: #1 | 2024-01-18 18:30:16 +01:00 |  | 
			
				
					|  | 33b1376a8f | Fix spelling mistake | 2024-01-17 03:05:56 +00:00 |  | 
			
				
					|  | c8d1c9c6e9 | Cleanup Includes in PlayerCharacter | 2024-01-17 03:00:38 +00:00 |  | 
			
				
					|  | 9d4dc1b4f2 | Add Input Actions to Dash on character | 2024-01-17 02:17:38 +00:00 |  | 
			
				
					|  | 1986bd2092 | Implement basic dash in NakatomiCMC | 2024-01-17 02:17:17 +00:00 |  | 
			
				
					|  | 368575b715 | Move cmc to if statement | 2024-01-16 20:51:38 +00:00 |  | 
			
				
					|  | d758272d9d | Reimplement Aim Down Sights movement modifiers | 2024-01-16 19:44:23 +00:00 |  | 
			
				
					|  | ed84a592ef | Set WantToSlide status in Enter and Exit Slide functions in movement component | 2024-01-12 15:57:12 +00:00 |  | 
			
				
					|  | 9bb3225542 | Change Slide to work with Slide Input Action | 2024-01-12 15:53:23 +00:00 |  | 
			
				
					|  | bf45b09cd7 | Add Slide Input Action | 2024-01-12 15:30:55 +00:00 |  | 
			
				
					|  | 293358737c | Add initial custom slide movement implementation | 2024-01-11 19:21:15 +00:00 |  | 
			
				
					|  | 2cdb97b7ab | Add NakatomiCharacter and NakatomiCMC to Nakatomi.h | 2024-01-11 19:20:41 +00:00 |  | 
			
				
					|  | fc7095fd75 | Add Crouch input to PlayerCharacter blueprint | 2024-01-04 20:32:21 +00:00 |  | 
			
				
					|  | 58f779c887 | Create Crouch input action and assign it to the InputMappingContext | 2024-01-04 20:32:05 +00:00 |  | 
			
				
					|  | 283b536242 | Add Crouch functionality | 2024-01-04 20:31:44 +00:00 |  | 
			
				
					|  | 08fbe9dbe1 | Assign NakatomiCMC in BeginPlay and add getter | 2024-01-04 20:31:33 +00:00 |  | 
			
				
					|  | 6bccd097bb | Set new Walk and Sprint speed defaults | 2024-01-04 15:53:50 +00:00 |  | 
			
				
					|  | ab3f624ade | Use NakatomiCMC to set Walk and Sprint speed I am temporarily breaking ADS movement, this will be fixed in subsequent commits | 2024-01-04 15:53:24 +00:00 |  | 
			
				
					|  | af8d8364a4 | Add Sprint functionality to NakatomiCMC | 2024-01-04 15:51:03 +00:00 |  | 
			
				
					|  | 01aeecf953 | Replace default CharacterMovementComponent with NakatomiCMC | 2024-01-04 15:50:15 +00:00 |  | 
			
				
					|  | 56aa855a7c | Create NakatomiCMC | 2024-01-04 15:49:09 +00:00 |  | 
			
				
					|  | 48bb8f9ef6 | Create LevelEndTriggerVolume | 2023-12-13 21:45:05 +00:00 |  | 
			
				
					|  | ee42aabc2a | Temporarily move level reloading on death from Destroyed to OnDeath | 2023-12-13 21:44:42 +00:00 |  | 
			
				
					|  | 98e49a913d | Redo Anchors for correct aspect ratio scalling | 2023-12-11 22:36:06 +00:00 |  | 
			
				
					|  | bdb4ba0189 | Set PauseWidget in PlayerCharacter | 2023-12-11 01:39:29 +00:00 |  | 
			
				
					|  | 27120d731a | Lock mouse to screen when showing Main Menu UI or Options Menu UI | 2023-12-05 22:41:58 +00:00 |  | 
			
				
					|  | 1647ab3ed1 | Set TestLevel as the level to open when New Game is clicked | 2023-11-14 23:16:40 +00:00 |  | 
			
				
					|  | 1f6d729d73 | Add functionality to open a UWorld when clicking New Game button in main menu | 2023-11-14 23:16:10 +00:00 |  | 
			
				
					|  | 085fd8ea46 | Show options menu when pressing options button in main menu | 2023-11-14 22:53:32 +00:00 |  | 
			
				
					|  | 449687d7ee | Attch MainMenu widget to viewport in level blueprint | 2023-11-14 21:50:37 +00:00 |  | 
			
				
					|  | cb08f2ccfb | Add temporary Main Menu design to Main Menu widget | 2023-11-13 22:58:28 +00:00 |  | 
			
				
					|  | ac99b0a828 | Create MainMenu level | 2023-11-13 00:12:39 +00:00 |  | 
			
				
					|  | 427131ae3a | Update EngingIncludeOrderVersion | 2023-11-12 21:25:21 +00:00 |  | 
			
				
					|  | 345ea88d79 | Fix compilation issues | 2023-11-12 21:24:03 +00:00 |  | 
			
				
					|  | 357e4fdf5e | Create MainMenuGameModeBase | 2023-11-09 22:14:45 +00:00 |  | 
			
				
					|  | f87ec61ddb | Add variables and functions to MainMenuUIWidget | 2023-11-09 22:14:15 +00:00 |  | 
			
				
					|  | 83178d863b | Create MainMenuUIWidget | 2023-10-31 23:05:29 +00:00 |  | 
			
				
					|  | 388d78b64c | Create Rifle Weapon | 2023-10-31 23:04:46 +00:00 |  | 
			
				
					|  | a81577b1a8 | Create Pistol Weapon | 2023-10-31 23:04:36 +00:00 |  | 
			
				
					|  | 445b65d7f0 | Edit Machinegun Weapon | 2023-10-31 23:04:14 +00:00 |  | 
			
				
					|  | 47e78bf7e0 | Update README.md | 2023-10-24 23:05:35 +01:00 |  | 
			
				
					|  | 775df93d55 | Remove TODO comment in Pickup | 2023-10-24 22:58:41 +01:00 |  | 
			
				
					|  | 4307866310 | Add CheckLineOfSight task to FireWeaponTasks behaviour tree | 2023-10-24 22:58:12 +01:00 |  | 
			
				
					|  | e001931bb6 | Create TaskCreateLineOfSight | 2023-10-24 22:56:47 +01:00 |  |