Enable physics on StaticMeshComponent in Throwables
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@ -12,7 +12,10 @@ AThrowable::AThrowable()
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = false;
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PrimaryActorTick.bCanEverTick = false;
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StaticMeshComponent->SetCollisionProfileName(FName("NoCollision"));
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StaticMeshComponent->SetCollisionProfileName(FName("PhysicsActor"));
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StaticMeshComponent->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
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StaticMeshComponent->SetSimulatePhysics(true);
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SetRootComponent(StaticMeshComponent);
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SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("SphereComponent"));
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SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("SphereComponent"));
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SphereComponent->SetSphereRadius(25.0f, true);
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SphereComponent->SetSphereRadius(25.0f, true);
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