UpdateHealthbar on BindOwner
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@ -12,7 +12,8 @@ void UEnemyHealthbarUserWidget::BindOwner(AEnemyCharacter* NewOwner)
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if (Owner)
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if (Owner)
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{
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{
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auto healthComponent = Owner->GetHealthComponent();
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auto healthComponent = Owner->GetHealthComponent();
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healthComponent->OnDamaged.BindUFunction(this, "UpdateHealthbar");
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healthComponent->OnDamaged.BindUFunction(this, "UpdateHealthbar");
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UpdateHealthbar();
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}
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}
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}
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}
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