Add TaskReleaseAttackToken AI Task
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								Source/Nakatomi/TaskReleaseAttackToken.cpp
									
									
									
									
									
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								Source/Nakatomi/TaskReleaseAttackToken.cpp
									
									
									
									
									
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|  | // Fill out your copyright notice in the Description page of Project Settings.
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | #include "TaskReleaseAttackToken.h" | ||||||
|  | #include "EnemyAIController.h" | ||||||
|  | 
 | ||||||
|  | EBTNodeResult::Type UTaskReleaseAttackToken::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) | ||||||
|  | { | ||||||
|  | 	auto enemyController = Cast<AEnemyAIController>(owner.GetAIOwner()); | ||||||
|  | 
 | ||||||
|  | 	if (enemyController) | ||||||
|  | 	{ | ||||||
|  | 		enemyController->TryReleaseAttackToken(); | ||||||
|  | 		return EBTNodeResult::Succeeded; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	return EBTNodeResult::Failed; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | EBTNodeResult::Type UTaskReleaseAttackToken::AbortTask(UBehaviorTreeComponent& owner, uint8* memory) | ||||||
|  | { | ||||||
|  | 	return EBTNodeResult::Aborted; | ||||||
|  | } | ||||||
							
								
								
									
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								Source/Nakatomi/TaskReleaseAttackToken.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								Source/Nakatomi/TaskReleaseAttackToken.h
									
									
									
									
									
										Normal file
									
								
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|  | // Fill out your copyright notice in the Description page of Project Settings.
 | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include "CoreMinimal.h" | ||||||
|  | #include "BehaviorTree/BTTaskNode.h" | ||||||
|  | #include "TaskReleaseAttackToken.generated.h" | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  *  | ||||||
|  |  */ | ||||||
|  | UCLASS() | ||||||
|  | class NAKATOMI_API UTaskReleaseAttackToken : public UBTTaskNode | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | 	 | ||||||
|  | public: | ||||||
|  | 
 | ||||||
|  | 	virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override; | ||||||
|  | 
 | ||||||
|  | 	virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& owner, uint8* memory) override; | ||||||
|  | }; | ||||||
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