Add Input Action for ThrowThrowable
This commit is contained in:
parent
fe6eca55c5
commit
eea9ee49e6
|
@ -170,6 +170,11 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom
|
|||
Input->BindAction(AimDownSightsAction, ETriggerEvent::Completed, this,
|
||||
&APlayerCharacter::EndAimDownSightsCallback);
|
||||
}
|
||||
|
||||
if (ThrowAction)
|
||||
{
|
||||
Input->BindAction(ThrowAction, ETriggerEvent::Started, this, &APlayerCharacter::ThrowThrowable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -48,6 +48,9 @@ public:
|
|||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
||||
UInputAction* SprintAction;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
||||
UInputAction* ThrowAction;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
||||
TSoftObjectPtr<UInputMappingContext> InputMappingContext;
|
||||
|
||||
|
|
Loading…
Reference in New Issue