From ee9718e9e3e28a4d7d0b1d2f5c25d74649058713 Mon Sep 17 00:00:00 2001 From: baz Date: Mon, 27 May 2024 20:33:24 +0100 Subject: [PATCH] NakatomiGameInstance Save updates --- Source/Nakatomi/NakatomiGameInstance.cpp | 2 +- Source/Nakatomi/NakatomiGameInstance.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Nakatomi/NakatomiGameInstance.cpp b/Source/Nakatomi/NakatomiGameInstance.cpp index 9951662..5a5023c 100644 --- a/Source/Nakatomi/NakatomiGameInstance.cpp +++ b/Source/Nakatomi/NakatomiGameInstance.cpp @@ -71,7 +71,7 @@ UNakatomiSaveGame* UNakatomiGameInstance::CreateNewSaveGame(FString PlayerName) if (UNakatomiSaveGame* Save = Cast( UGameplayStatics::CreateSaveGameObject(UNakatomiSaveGame::StaticClass()))) { - SaveGameObject->PlayerName = PlayerName; + Save->PlayerName = PlayerName; if (UGameplayStatics::SaveGameToSlot(Save, PlayerName, 0)) { diff --git a/Source/Nakatomi/NakatomiGameInstance.h b/Source/Nakatomi/NakatomiGameInstance.h index 6bd4528..c1f6f1a 100644 --- a/Source/Nakatomi/NakatomiGameInstance.h +++ b/Source/Nakatomi/NakatomiGameInstance.h @@ -45,7 +45,7 @@ public: UNakatomiSaveGame* LoadGameFromSlot(FString SaveSlotName); UFUNCTION(BlueprintCallable) - bool SaveGame(bool ResetDefaults); + bool SaveGame(bool ResetDefaults = false); UFUNCTION(BlueprintCallable) UNakatomiSaveGame* GetSaveGameObject();