Rename FireSound to OverlapSound
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@ -53,9 +53,9 @@ void APickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* O
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{
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{
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if (Cast<APlayerCharacter>(OtherActor))
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if (Cast<APlayerCharacter>(OtherActor))
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{
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{
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if (FireSound)
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if (OverlapSound)
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{
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{
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UGameplayStatics::PlaySoundAtLocation(this, FireSound, this->ActorToWorld().GetLocation());
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UGameplayStatics::PlaySoundAtLocation(this, OverlapSound, this->ActorToWorld().GetLocation());
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}
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}
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if (ParticleSystem)
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if (ParticleSystem)
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@ -26,7 +26,7 @@ public:
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FColor LightColor = FColor::White;
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FColor LightColor = FColor::White;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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USoundBase* FireSound;
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USoundBase* OverlapSound;
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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UParticleSystem* ParticleSystem;
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UParticleSystem* ParticleSystem;
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