Create Clear Focus Task

This commit is contained in:
baz 2024-02-08 18:30:39 +00:00
parent 408954c96d
commit dcd292cb48
2 changed files with 12 additions and 1 deletions

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@ -1,5 +1,13 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "Tasks/BTTClearFocus.h" #include "../Tasks/BTTClearFocus.h"
#include "Nakatomi/EnemyAIController.h"
EBTNodeResult::Type UBTTClearFocus::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
{
auto enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
enemyController->ClearFocus(EAIFocusPriority::Default);
return EBTNodeResult::Succeeded;
}

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@ -14,4 +14,7 @@ class NAKATOMI_API UBTTClearFocus : public UBTTaskNode
{ {
GENERATED_BODY() GENERATED_BODY()
public:
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
}; };