Add sprinting animation

This commit is contained in:
baz 2024-01-24 17:20:26 +00:00
parent 4c4799b10a
commit d3ba88cb3a
3 changed files with 7 additions and 2 deletions

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@ -299,6 +299,8 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance
{ {
cmc->EnableSprint(); cmc->EnableSprint();
} }
IsSprinting = true;
} }
void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance) void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
@ -307,6 +309,8 @@ void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
{ {
cmc->DisableSprint(); cmc->DisableSprint();
} }
IsSprinting = false;
} }
void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits) void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits)

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@ -121,6 +121,7 @@ private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true")) UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true"))
UAIPerceptionStimuliSourceComponent* PerceptionSource; UAIPerceptionStimuliSourceComponent* PerceptionSource;
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
bool IsSprinting = false; bool IsSprinting = false;
bool IsADS = false; bool IsADS = false;