IncrementCollectedLevelKeys instead of InitialLevelKeys
This commit is contained in:
parent
532bcc7e66
commit
cffef34d9b
|
@ -26,7 +26,7 @@ void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, A
|
||||||
{
|
{
|
||||||
if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
|
if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
|
||||||
{
|
{
|
||||||
gameInstance->GetCurrentLevelManager()->IncrementInitialLevelKeys();
|
gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys();
|
||||||
}
|
}
|
||||||
|
|
||||||
Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
|
Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
|
||||||
|
|
Loading…
Reference in New Issue