From cda5b814847ed0231e709dc5f072c3121cbdb907 Mon Sep 17 00:00:00 2001 From: baz Date: Thu, 7 Mar 2024 02:09:36 +0000 Subject: [PATCH] Change UParticleSystem usage to UNiagaraSystem --- Source/Nakatomi/Weapon.cpp | 2 +- Source/Nakatomi/Weapon.h | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Source/Nakatomi/Weapon.cpp b/Source/Nakatomi/Weapon.cpp index da7c20e..4f5adfe 100644 --- a/Source/Nakatomi/Weapon.cpp +++ b/Source/Nakatomi/Weapon.cpp @@ -125,7 +125,7 @@ TSubclassOf AWeapon::GetDecalActor() return DecalActor; } -UParticleSystem* AWeapon::GetImpactParticleSystem() +UNiagaraSystem* AWeapon::GetImpactParticleSystem() { return ImpactParticleSystem; } diff --git a/Source/Nakatomi/Weapon.h b/Source/Nakatomi/Weapon.h index ddc9bdd..2033f41 100644 --- a/Source/Nakatomi/Weapon.h +++ b/Source/Nakatomi/Weapon.h @@ -8,6 +8,7 @@ #include "NakatomiFieldSystemActor.h" #include "WeaponProperties.h" #include "WeaponThrowable.h" +#include "NiagaraSystem.h" #include "Weapon.generated.h" class ANakatomiCharacter; @@ -56,7 +57,7 @@ protected: TSubclassOf DecalActor; UPROPERTY(EditDefaultsOnly) - UParticleSystem* ImpactParticleSystem; + UNiagaraSystem* ImpactParticleSystem; public: // Sets default values for this actor's properties @@ -105,5 +106,5 @@ public: TSubclassOf GetDecalActor(); - UParticleSystem* GetImpactParticleSystem(); + UNiagaraSystem* GetImpactParticleSystem(); };