Reload Current Level on Character Destruction
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parent
925be65769
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bff484f139
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@ -4,6 +4,7 @@
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#include "PlayerCharacter.h"
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#include "PlayerCharacter.h"
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// You can remove these, this is just to get intellisense to work
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// You can remove these, this is just to get intellisense to work
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#include <Components/CapsuleComponent.h>
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#include <Components/CapsuleComponent.h>
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#include <Kismet/GameplayStatics.h>
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#include "InputTriggers.h"
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#include "InputTriggers.h"
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#include "EnhancedInputComponent.h"
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#include "EnhancedInputComponent.h"
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@ -77,6 +78,13 @@ void APlayerCharacter::BeginPlay()
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}
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}
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}
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}
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void APlayerCharacter::Destroyed()
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{
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Super::Destroyed();
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UGameplayStatics::OpenLevel(GetWorld(), FName(GetWorld()->GetMapName()));
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}
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// Called every frame
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// Called every frame
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void APlayerCharacter::Tick(float DeltaTime)
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void APlayerCharacter::Tick(float DeltaTime)
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{
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{
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@ -318,7 +326,6 @@ void APlayerCharacter::OnDamaged()
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void APlayerCharacter::OnDeath()
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void APlayerCharacter::OnDeath()
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{
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{
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Super::OnDeath();
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Super::OnDeath();
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UE_LOG(LogTemp, Error, TEXT("YOU ARE DEAD!"));
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this->DetachFromControllerPendingDestroy();
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this->DetachFromControllerPendingDestroy();
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this->GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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this->GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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@ -91,6 +91,8 @@ protected:
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virtual void BeginPlay() override;
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virtual void BeginPlay() override;
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public:
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public:
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virtual void Destroyed() override;
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// Called every frame
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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virtual void Tick(float DeltaTime) override;
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