Fix minor bugs
This commit is contained in:
		
							parent
							
								
									95a7b28db2
								
							
						
					
					
						commit
						baf54dd6f5
					
				@ -142,7 +142,9 @@ void AEnemyCharacter::OnDamaged()
 | 
			
		||||
{
 | 
			
		||||
	Super::OnDamaged();
 | 
			
		||||
 | 
			
		||||
	AEnemyAIController* controller = Cast<AEnemyAIController>(GetController());
 | 
			
		||||
	controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
 | 
			
		||||
	if (AEnemyAIController* controller = Cast<AEnemyAIController>(GetController()))
 | 
			
		||||
	{
 | 
			
		||||
		controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -275,12 +275,15 @@ void ANakatomiCharacter::PlayOnFireAnimations()
 | 
			
		||||
 | 
			
		||||
void ANakatomiCharacter::OnDamaged()
 | 
			
		||||
{
 | 
			
		||||
	int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
 | 
			
		||||
	
 | 
			
		||||
	if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
 | 
			
		||||
	if (OnDamagedHitAnimMontages.Num() > 0)
 | 
			
		||||
	{
 | 
			
		||||
		//TODO: Disable movement while playing animation montage
 | 
			
		||||
		// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
 | 
			
		||||
		int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
 | 
			
		||||
		
 | 
			
		||||
		if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
 | 
			
		||||
		{
 | 
			
		||||
			//TODO: Disable movement while playing animation montage
 | 
			
		||||
			// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user