Fix minor bugs
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				@ -142,7 +142,9 @@ void AEnemyCharacter::OnDamaged()
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{
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					{
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	Super::OnDamaged();
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						Super::OnDamaged();
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	AEnemyAIController* controller = Cast<AEnemyAIController>(GetController());
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						if (AEnemyAIController* controller = Cast<AEnemyAIController>(GetController()))
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	controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
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						{
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							controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
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						}
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}
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					}
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@ -275,12 +275,15 @@ void ANakatomiCharacter::PlayOnFireAnimations()
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void ANakatomiCharacter::OnDamaged()
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					void ANakatomiCharacter::OnDamaged()
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{
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					{
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	int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
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						if (OnDamagedHitAnimMontages.Num() > 0)
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	if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
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	{
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						{
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		//TODO: Disable movement while playing animation montage
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							int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
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		// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
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							if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
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							{
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								//TODO: Disable movement while playing animation montage
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								// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
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							}
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	}
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						}
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}
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					}
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