Fix minor bugs

This commit is contained in:
baz 2024-03-06 02:04:57 +00:00
parent 95a7b28db2
commit baf54dd6f5
2 changed files with 12 additions and 7 deletions

View File

@ -142,7 +142,9 @@ void AEnemyCharacter::OnDamaged()
{ {
Super::OnDamaged(); Super::OnDamaged();
AEnemyAIController* controller = Cast<AEnemyAIController>(GetController()); if (AEnemyAIController* controller = Cast<AEnemyAIController>(GetController()))
controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth()); {
controller->GetBlackboardComponent()->SetValueAsFloat("CurrentHealth", GetHealthComponent()->GetCurrentHealth());
}
} }

View File

@ -275,12 +275,15 @@ void ANakatomiCharacter::PlayOnFireAnimations()
void ANakatomiCharacter::OnDamaged() void ANakatomiCharacter::OnDamaged()
{ {
int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1); if (OnDamagedHitAnimMontages.Num() > 0)
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
{ {
//TODO: Disable movement while playing animation montage int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
{
//TODO: Disable movement while playing animation montage
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
}
} }
} }