Change TargetArmLength and SocketOffset in CameraBoomComponent on PlayerCharacter
				
					
				
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				| @ -30,16 +30,16 @@ APlayerCharacter::APlayerCharacter() | |||||||
| 	CameraBoom->SetupAttachment(RootComponent); | 	CameraBoom->SetupAttachment(RootComponent); | ||||||
| 	CameraBoom->bDoCollisionTest = true; | 	CameraBoom->bDoCollisionTest = true; | ||||||
| 	CameraBoom->bUsePawnControlRotation = true; | 	CameraBoom->bUsePawnControlRotation = true; | ||||||
| 	CameraBoom->TargetArmLength = 500.0f; | 	CameraBoom->TargetArmLength = 350.0f; | ||||||
| 	CameraBoom->bEnableCameraLag = true; | 	CameraBoom->bEnableCameraLag = true; | ||||||
| 	CameraBoom->CameraLagSpeed = 10.0f; | 	CameraBoom->CameraLagSpeed = 10.0f; | ||||||
| 	CameraBoom->SocketOffset = { 0.0f, 0.0f, 220.0f }; | 	CameraBoom->SocketOffset = { 0.0f, 75.0f, 110.0f }; | ||||||
| 
 | 
 | ||||||
| 	// Setup the camera component
 | 	// Setup the camera component
 | ||||||
| 	CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent")); | 	CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent")); | ||||||
| 	CameraComponent->SetupAttachment(CameraBoom, USpringArmComponent::SocketName); | 	CameraComponent->SetupAttachment(CameraBoom, USpringArmComponent::SocketName); | ||||||
| 	CameraComponent->bUsePawnControlRotation = false; | 	CameraComponent->bUsePawnControlRotation = false; | ||||||
| 	CameraComponent->SetRelativeRotation({ -10.0f,0.0f,0.0f }); | 	CameraComponent->SetRelativeRotation({ -5.0f,0.0f,0.0f }); | ||||||
| 
 | 
 | ||||||
| 	// Setup the character movement
 | 	// Setup the character movement
 | ||||||
| 	UCharacterMovementComponent* CharacterMovementComponent = GetCharacterMovement(); | 	UCharacterMovementComponent* CharacterMovementComponent = GetCharacterMovement(); | ||||||
|  | |||||||
| @ -65,10 +65,10 @@ protected: | |||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
| 
 | 
 | ||||||
| 	UPROPERTY() | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true")) | ||||||
| 	USpringArmComponent* CameraBoom = nullptr; | 	USpringArmComponent* CameraBoom = nullptr; | ||||||
| 
 | 
 | ||||||
| 	UPROPERTY() | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true")) | ||||||
| 	UCameraComponent* CameraComponent = nullptr; | 	UCameraComponent* CameraComponent = nullptr; | ||||||
| 
 | 
 | ||||||
| 	float DefaultMovementSpeed; | 	float DefaultMovementSpeed; | ||||||
|  | |||||||
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