Add Pickup class
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								Source/Nakatomi/Pickup.cpp
									
									
									
									
									
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										27
									
								
								Source/Nakatomi/Pickup.cpp
									
									
									
									
									
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| // Fill out your copyright notice in the Description page of Project Settings.
 | ||||
| 
 | ||||
| 
 | ||||
| #include "Pickup.h" | ||||
| 
 | ||||
| // Sets default values
 | ||||
| APickup::APickup() | ||||
| { | ||||
|  	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 | ||||
| 	PrimaryActorTick.bCanEverTick = true; | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| // Called when the game starts or when spawned
 | ||||
| void APickup::BeginPlay() | ||||
| { | ||||
| 	Super::BeginPlay(); | ||||
| 	 | ||||
| } | ||||
| 
 | ||||
| // Called every frame
 | ||||
| void APickup::Tick(float DeltaTime) | ||||
| { | ||||
| 	Super::Tick(DeltaTime); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
							
								
								
									
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								Source/Nakatomi/Pickup.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								Source/Nakatomi/Pickup.h
									
									
									
									
									
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							| @ -0,0 +1,26 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "CoreMinimal.h" | ||||
| #include "GameFramework/Actor.h" | ||||
| #include "Pickup.generated.h" | ||||
| 
 | ||||
| UCLASS() | ||||
| class NAKATOMI_API APickup : public AActor | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| 	 | ||||
| public:	 | ||||
| 	// Sets default values for this actor's properties
 | ||||
| 	APickup(); | ||||
| 
 | ||||
| protected: | ||||
| 	// Called when the game starts or when spawned
 | ||||
| 	virtual void BeginPlay() override; | ||||
| 
 | ||||
| public:	 | ||||
| 	// Called every frame
 | ||||
| 	virtual void Tick(float DeltaTime) override; | ||||
| 
 | ||||
| }; | ||||
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