diff --git a/Source/Nakatomi/EnemyAIController.cpp b/Source/Nakatomi/EnemyAIController.cpp index f546723..3527a63 100644 --- a/Source/Nakatomi/EnemyAIController.cpp +++ b/Source/Nakatomi/EnemyAIController.cpp @@ -93,6 +93,7 @@ void AEnemyAIController::OnDeath(FDamageInfo info) if (enemy->DefaultWeaponInventory.Num() > 0) { + // TODO: This can sometimes crash, need to investigate auto weaponPickup = GetWorld()->SpawnActor(); weaponPickup->SetActorLocation(enemy->GetActorLocation()); weaponPickup->SetWeapon(enemy->DefaultWeaponInventory[enemy->GetCurrentInventorySlot()]);