Add method to create and get AIAttackTokenManger
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				| @ -3,3 +3,7 @@ | |||||||
| 
 | 
 | ||||||
| #include "NakatomiGameInstance.h" | #include "NakatomiGameInstance.h" | ||||||
| 
 | 
 | ||||||
|  | UNakatomiAIAttackTokenManager* UNakatomiGameInstance::GetAIAttackTokenManager() | ||||||
|  | { | ||||||
|  | 	return IsValid(AIAttackTokenManager) ? AIAttackTokenManager : (AIAttackTokenManager = NewObject<UNakatomiAIAttackTokenManager>(this, TEXT("AI Attack Token Manager"))); | ||||||
|  | } | ||||||
| @ -4,6 +4,7 @@ | |||||||
| 
 | 
 | ||||||
| #include "CoreMinimal.h" | #include "CoreMinimal.h" | ||||||
| #include "Engine/GameInstance.h" | #include "Engine/GameInstance.h" | ||||||
|  | #include "NakatomiAIAttackTokenManager.h" | ||||||
| #include "NakatomiGameInstance.generated.h" | #include "NakatomiGameInstance.generated.h" | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
| @ -13,5 +14,15 @@ UCLASS() | |||||||
| class NAKATOMI_API UNakatomiGameInstance : public UGameInstance | class NAKATOMI_API UNakatomiGameInstance : public UGameInstance | ||||||
| { | { | ||||||
| 	GENERATED_BODY() | 	GENERATED_BODY() | ||||||
|  | 
 | ||||||
|  | private: | ||||||
|  | 
 | ||||||
|  | 	UPROPERTY() | ||||||
|  | 	UNakatomiAIAttackTokenManager* AIAttackTokenManager; | ||||||
|  | 
 | ||||||
|  | public: | ||||||
|  | 
 | ||||||
|  | 	UFUNCTION(BlueprintCallable) | ||||||
|  | 	UNakatomiAIAttackTokenManager* GetAIAttackTokenManager(); | ||||||
| 	 | 	 | ||||||
| }; | }; | ||||||
|  | |||||||
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