Force 16:9 in windowed mode and remove 4k option
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@ -135,7 +135,8 @@ void UOptionsUIWidget::ResetToDefaultsButtonOnClicked()
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void UOptionsUIWidget::OnResolutionSelectorChanged()
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void UOptionsUIWidget::OnResolutionSelectorChanged()
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{
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{
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FIntPoint screenResolution = GEngine->GameUserSettings->GetDesktopResolution();
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FIntPoint screenResolution = GEngine->GameUserSettings->GetDesktopResolution();
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float widthScale = static_cast<float>(screenResolution.X) / static_cast<float>(screenResolution.Y);
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//float widthScale = static_cast<float>(screenResolution.X) / static_cast<float>(screenResolution.Y);
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float widthScale = static_cast<float>(1920) / static_cast<float>(1080);
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switch (GEngine->GameUserSettings->GetScreenResolution().Y)
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switch (GEngine->GameUserSettings->GetScreenResolution().Y)
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{
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{
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@ -146,9 +147,6 @@ void UOptionsUIWidget::OnResolutionSelectorChanged()
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screenResolution.Y = 1440;
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screenResolution.Y = 1440;
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break;
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break;
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case 1440:
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case 1440:
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screenResolution.Y = 2160;
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break;
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case 2160:
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screenResolution.Y = 720;
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screenResolution.Y = 720;
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break;
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break;
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default:
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default:
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